Manual:DIL Manual/gamestate()

From DikuMUD Wiki
< Manual:DIL Manual
Revision as of 13:08, 27 May 2020 by Nove (talk | contribs) (XML import)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Function:    gamestate( u : unitptr, gs : integer ); 
Change the gamestate of a unitptr, uses the GS_ defines from the
vme.h. This is used on the log on menu of the VME 2.0 release. Which is
shown here as an example but it can also be used in a command.  When used it
removes the char from playing so be aware that players could use this to hide
if you run a player killing style mud.
Example:

---~---~---~---~---~---~---~---~---
dilbegin informer();
var
tgt : unitptr;
code
{
heartbeat := PULSE_SEC;
tgt := ghead();
while(tgt.type == UNIT_ST_PC)
{
 if((isset(tgt.pcflags,PC_INFORM)) and (tgt != self))
 {
     if(visible(tgt,self))
        {
        if(self.outside == tgt.outside)
        sendtext(self.name+" has arrived.&n", tgt);
     else
        sendtext(self.name+" has entered the world.&n", tgt);
        }
 }
tgt := tgt.gnext;
}
return;
}
dilend
dilbegin aware on_connect();
external
        informer();
        login_modify(tgt : unitptr);
var
  wizlvl : integer;
        i:integer;
     err : integer;
    motd : string;
 welcome : string;
 goodbye : string;
code
{
heartbeat := PULSE_SEC;
if(dilfind("do_quit@commands",self))
        i := dildestroy("do_quit@commands", self);
err := loadstr("motd",motd);
if(err > 0)
{
        motd := textformat(motd);
        sendtext(motd+"&n&n", self);
}
err := loadstr("welcome",welcome);
if(welcome)
        welcome := textformat(welcome);
if (self.level < 200)
{
login_modify(self);
dilcopy ("clan_delete@clans",self);
dilcopy ("clan_clear@clans",self);


if(err > 0)
        sendtext("&n"+welcome+"&n&n", self);
  informer();
  exec("look", self);
  quit;
}
gamestate(self, GS_MENU);
:wiz_menu:
sendtext("Welcome to Valhalla&n&n", self);
sendtext("1) Enter Valhalla&n", self);
sendtext("W) Change Wizinv level&n [&c+g"+itoa(self.minv)+"&[default]]&n",self);
sendtext("0) Exit Valhalla&n&n", self);
sendtext("Make your choice: ", self);
wait(SFB_CMD, TRUE);
if (command("1") )
{
  gamestate(self, GS_PLAY);
  if(err > 0)
        sendtext("&n"+welcome+"&n&n", self);
  informer();
  exec("look", self);
  quit;
} else if (command("0") ) {
  err := loadstr("goodbye",goodbye);
  if(err > 0)
  {
  goodbye := textformat(goodbye);
  sendtext(goodbye, self);
  }
  destroy(self);
  quit;
} else if (command("w") ) {
  sendtext("Enter new WizInv Level: ", self);
  wait(SFB_CMD, TRUE);
  wizlvl := atoi(cmdstr);
  if (wizlvl > self.level)
    wizlvl := self.level;
  self.minv := wizlvl;
} else {
  sendtext("Invalid Selection&n&n", self);
  goto wiz_menu;
}
}
dilend
---~---~---~---~---~---~---~---~---

Look in vme.h for the possible values you can send to the menu
function.


---~---~---~---~---~---~---~---~---