Difference between revisions of "Manual:DIL Manual/position update()"
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Latest revision as of 13:08, 27 May 2020
position_update ( u : unitptr ) u : A pointer to a player or a monster. The character will be updated and perhaps killed, incapacitated, mortally wounded, revived, etc. depending on current hitpoints. Useful when tampering with the 'hp' field. Example:
pc.hp := pc.hp - 100; position_update(pc);