Difference between revisions of "Manual:DIL Manual/unitptr"

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Revision as of 13:08, 27 May 2020


Unitptr:
  Unit pointers are used to keep track of units: rooms, players, non-player or
objects. Through a variable of this type you can access most of the information
in a unit. Unitptr variables are 'volatile', and thus cleared whenever there is
a possibility that they are rendered unusable.