Difference between revisions of "Manual:DIL Manual/meleeattack()"
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<span id="bfmelee"></span> | <span id="bfmelee"></span> | ||
integer meleeattack ( ch : unitptr, vict : unitptr, | integer meleeattack ( ch : unitptr, vict : unitptr, | ||
| − | bonus : integer, wtype | + | bonus : integer, wtype : integer ) |
| − | ch | + | ch : The character which should make an additional attack. |
| − | vict | + | vict : The victim of the attack. |
| − | bonus | + | bonus : Any penalty or bonus added to the attack. |
| − | wtype | + | wtype : The weapon type of the attack, if a valid type then that is |
| − | + | used for the attack purpose, otherwise the default weapon/hand | |
| − | + | attack is used. | |
| − | |||
| − | |||
result: 'ch' performs a melee attack (using whatever weapon is wielded | result: 'ch' performs a melee attack (using whatever weapon is wielded | ||
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If wtype is within a valid weapon range (WPN_XXX) any weapon will | If wtype is within a valid weapon range (WPN_XXX) any weapon will | ||
be bypassed, and the value will be used as the attacktype. Good | be bypassed, and the value will be used as the attacktype. Good | ||
| − | for things like "meleeattack(ch, vict, bonus, WPN_CIRCLE_KICK | + | for things like "meleeattack(ch, vict, bonus, WPN_CIRCLE_KICK)" |
if you want person to be able to perform an extra attack even | if you want person to be able to perform an extra attack even | ||
though wielding a weapon or something. Note that this will require | though wielding a weapon or something. Note that this will require | ||
BOTH a weapon type WPN_CIRCLE_KICK and a skill "kick" in order for | BOTH a weapon type WPN_CIRCLE_KICK and a skill "kick" in order for | ||
it to work. | it to work. | ||
Latest revision as of 10:41, 4 December 2025
integer meleeattack ( ch : unitptr, vict : unitptr,
bonus : integer, wtype : integer )
ch : The character which should make an additional attack.
vict : The victim of the attack.
bonus : Any penalty or bonus added to the attack.
wtype : The weapon type of the attack, if a valid type then that is
used for the attack purpose, otherwise the default weapon/hand
attack is used.
result: 'ch' performs a melee attack (using whatever weapon is wielded
or his bare hands) against 'vict'. Returns the amount of damage
given (-1 is failed).
If wtype is within a valid weapon range (WPN_XXX) any weapon will be bypassed, and the value will be used as the attacktype. Good for things like "meleeattack(ch, vict, bonus, WPN_CIRCLE_KICK)" if you want person to be able to perform an extra attack even though wielding a weapon or something. Note that this will require BOTH a weapon type WPN_CIRCLE_KICK and a skill "kick" in order for it to work.