Difference between revisions of "Manual:DIL Manual/addaff()"

From DikuMUD Wiki
Jump to navigation Jump to search
(XML import)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
= addaff( u : unitptr, id : integer, duration : integer, beat: integer,  
+
<span id="bpaddaff"></span>
           data0 : integer, data1: integer, data2: integer,
+
addaff ( u : unitptr, id : integer, tif_first : integer, tif_tick : integer,
          tif_first : integer, tif_tick : integer, tif_last : integer, apf : integer) =
+
           tif_last : integer, apf : integer, )XXX
 
+
    u  : Unit to add affect to.
  u  : Unit to add affect to.
+
    id : Affect id to add, see ID_* in values.h and/or vme.h
  id : Affect id to add, see ID_* in values.h and/or vme.h
+
    result: Adds affect 'id' at 'u' with first, tick, and last TIF_XXX's
  duration : Number of triggers
+
<span id="bpaddaff"></span>
  beat : How often the pulse runs (4 = 1 second)
+
addaff ( u : unitptr, id : integer, tif_first : integer, tif_tick : integer,
  data0-2 : Data values for the ID_
+
          tif_last : integer, apf : integer, )XXX
  tif  : The message ID
+
    u  : Unit to add affect to.
  apf  : The modification function
+
    id : Affect id to add, see ID_* in values.h and/or vme.h
  result: Adds affect 'id' at 'u' with first, tick, and last TIF_XXX's, etc.
+
    result: Adds affect 'id' at 'u' with first, tick, and last TIF_XXX's
 
 
See also:
 
  > [[Manual:DIL_Manual/subaff()|subaff()]]
 
  > [[Manual:DIL_Manual/isaff()|isaff()]]
 
  > [[Manual:DIL_Manual/getaffects()|getaffects()]]
 

Latest revision as of 22:31, 4 December 2025

addaff ( u : unitptr, id : integer, tif_first : integer, tif_tick : integer,
         tif_last : integer, apf : integer, )XXX
   u  : Unit to add affect to.
   id : Affect id to add, see ID_* in values.h and/or vme.h
   result: Adds affect 'id' at 'u' with first, tick, and last TIF_XXX's

addaff ( u : unitptr, id : integer, tif_first : integer, tif_tick : integer,
         tif_last : integer, apf : integer, )XXX
   u  : Unit to add affect to.
   id : Affect id to add, see ID_* in values.h and/or vme.h
   result: Adds affect 'id' at 'u' with first, tick, and last TIF_XXX's