Difference between revisions of "Manual:DIL Manual/exec()"
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| + | <span id="bpexec"></span> | ||
| + | exec ( s : string , u : unitptr ) | ||
| + | s : Command and arguments to perform. | ||
| + | u : Unit to perform command. | ||
| + | result: Unit (PC/NPC) executes command. The argument is treated just as | ||
| + | if a normal PC entered a command at the command prompt in the | ||
| + | game. It is not directly possible to detect whether the command | ||
| + | was a success or fail. For example, you might force a PC to | ||
| + | "get key". If there is no 'key' available, the PC will get | ||
| + | notified the normal way. Plenty of examples are given above. | ||
| − | + | ---~---~---~---~---~---~---~---~--- | |
<span id="bpexec"></span> | <span id="bpexec"></span> | ||
exec ( s : string , u : unitptr ) | exec ( s : string , u : unitptr ) | ||
Latest revision as of 22:31, 4 December 2025
exec ( s : string , u : unitptr )
s : Command and arguments to perform.
u : Unit to perform command.
result: Unit (PC/NPC) executes command. The argument is treated just as
if a normal PC entered a command at the command prompt in the
game. It is not directly possible to detect whether the command
was a success or fail. For example, you might force a PC to
"get key". If there is no 'key' available, the PC will get
notified the normal way. Plenty of examples are given above.
---~---~---~---~---~---~---~---~---
exec ( s : string , u : unitptr )
s : Command and arguments to perform.
u : Unit to perform command.
result: Unit (PC/NPC) executes command. The argument is treated just as
if a normal PC entered a command at the command prompt in the
game. It is not directly possible to detect whether the command
was a success or fail. For example, you might force a PC to
"get key". If there is no 'key' available, the PC will get
notified the normal way. Plenty of examples are given above.
---~---~---~---~---~---~---~---~---