Difference between revisions of "Manual:DIL Manual/UNIT ST PC"
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| + | <span id="upc"></span> | ||
| + | '''if the type is UNIT_ST_PC''' | ||
| − | + | 'birth' :integer (RO) | |
| + | The time a PC was created. | ||
| + | 'editing' :integer (RO) | ||
| + | Is the PC editing? TRUE for yes FALSE for no. | ||
| + | 'hometown' :integer (RO) | ||
| + | The hometown of a PC. | ||
| + | 'pcflags' :integer (RW) | ||
| + | The setup of player options. See PC_* in values.h and/or vme.h | ||
| + | 'playtime' :integer (RO) | ||
| + | The time a PC has played. | ||
| + | 'skill_points' :integer (RW) | ||
| + | The amount of unused skill points the PC has. | ||
| + | 'ability_points' :integer (RW) | ||
| + | The amount of unused ability points the PC has. | ||
| + | 'exptol' :integer (RW) | ||
| + | The amount of experience player needs to level | ||
| + | 'skills'[] :integer (RO) | ||
| + | The skills of a PC. Index should be SKI_* in values.h and/or vme.h | ||
| + | 'guild' :string (RW) | ||
| + | The guild the PC belongs to. | ||
| + | 'prompt' :string (RW) | ||
| + | The players prompt string.. | ||
| + | 'crimes' :integer (RW) | ||
| + | The number of crimes the PC has. | ||
| + | 'full' :integer (RW) | ||
| + | How hungry the PC is. | ||
| + | 'thirst' :integer (RW) | ||
| + | How thirsty the PC is. | ||
| + | 'drunk' :integer (RW) | ||
| + | How drunk the PC is. | ||
| + | 'quests' :extraptr (RW) | ||
| + | The quests a PC is finishing/has finished. | ||
| + | 'info' :extraptr (RW) | ||
| + | The info structure of a PC. | ||
| + | 'acc_balance' : integer (RO) | ||
| + | If the game is in accounting mode, then this returns the balance | ||
| + | of the player, what would be shown on balance in wstat <player> acc. | ||
| + | 'acc_total' : integer (RO) | ||
| + | If the game is in accounting mode, then this returns the total | ||
| + | credit of the player, what would be shown on total in wstat | ||
| + | <player> acc. | ||
<span id="upc"></span> | <span id="upc"></span> | ||
'''if the type is UNIT_ST_PC''' | '''if the type is UNIT_ST_PC''' | ||
Latest revision as of 22:36, 4 December 2025
if the type is UNIT_ST_PC
'birth' :integer (RO)
The time a PC was created.
'editing' :integer (RO)
Is the PC editing? TRUE for yes FALSE for no.
'hometown' :integer (RO)
The hometown of a PC.
'pcflags' :integer (RW)
The setup of player options. See PC_* in values.h and/or vme.h
'playtime' :integer (RO)
The time a PC has played.
'skill_points' :integer (RW)
The amount of unused skill points the PC has.
'ability_points' :integer (RW)
The amount of unused ability points the PC has.
'exptol' :integer (RW)
The amount of experience player needs to level
'skills'[] :integer (RO)
The skills of a PC. Index should be SKI_* in values.h and/or vme.h
'guild' :string (RW)
The guild the PC belongs to.
'prompt' :string (RW)
The players prompt string..
'crimes' :integer (RW)
The number of crimes the PC has.
'full' :integer (RW)
How hungry the PC is.
'thirst' :integer (RW)
How thirsty the PC is.
'drunk' :integer (RW)
How drunk the PC is.
'quests' :extraptr (RW)
The quests a PC is finishing/has finished.
'info' :extraptr (RW)
The info structure of a PC.
'acc_balance' : integer (RO)
If the game is in accounting mode, then this returns the balance
of the player, what would be shown on balance in wstat <player> acc.
'acc_total' : integer (RO)
If the game is in accounting mode, then this returns the total
credit of the player, what would be shown on total in wstat
<player> acc.
if the type is UNIT_ST_PC
'birth' :integer (RO)
The time a PC was created.
'editing' :integer (RO)
Is the PC editing? TRUE for yes FALSE for no.
'hometown' :integer (RO)
The hometown of a PC.
'pcflags' :integer (RW)
The setup of player options. See PC_* in values.h and/or vme.h
'playtime' :integer (RO)
The time a PC has played.
'skill_points' :integer (RW)
The amount of unused skill points the PC has.
'ability_points' :integer (RW)
The amount of unused ability points the PC has.
'exptol' :integer (RW)
The amount of experience player needs to level
'skills'[] :integer (RO)
The skills of a PC. Index should be SKI_* in values.h and/or vme.h
'guild' :string (RW)
The guild the PC belongs to.
'prompt' :string (RW)
The players prompt string..
'crimes' :integer (RW)
The number of crimes the PC has.
'full' :integer (RW)
How hungry the PC is.
'thirst' :integer (RW)
How thirsty the PC is.
'drunk' :integer (RW)
How drunk the PC is.
'quests' :extraptr (RW)
The quests a PC is finishing/has finished.
'info' :extraptr (RW)
The info structure of a PC.
'acc_balance' : integer (RO)
If the game is in accounting mode, then this returns the balance
of the player, what would be shown on balance in wstat <player> acc.
'acc_total' : integer (RO)
If the game is in accounting mode, then this returns the total
credit of the player, what would be shown on total in wstat
<player> acc.