Difference between revisions of "Manual:DIL Manual/set fighting()"
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| + | <span id="bpsetfight"></span> | ||
| + | set_fighting( u : unitptr, t : unitptr ) | ||
| + | u : the unit on which attacks. | ||
| + | t : the unit being attacked. | ||
| + | This is used to set two characters fighting. If the attacker is | ||
| + | fighting already, the target will simply be inserted into the | ||
| + | opponent list and perhaps killed a little later. | ||
| + | ---~---~---~---~---~---~---~---~--- | ||
<span id="bpsetfight"></span> | <span id="bpsetfight"></span> | ||
set_fighting( u : unitptr, t : unitptr ) | set_fighting( u : unitptr, t : unitptr ) | ||
Latest revision as of 22:37, 4 December 2025
set_fighting( u : unitptr, t : unitptr ) u : the unit on which attacks. t : the unit being attacked.
This is used to set two characters fighting. If the attacker is fighting already, the target will simply be inserted into the opponent list and perhaps killed a little later.
---~---~---~---~---~---~---~---~---
set_fighting( u : unitptr, t : unitptr ) u : the unit on which attacks. t : the unit being attacked.
This is used to set two characters fighting. If the attacker is fighting already, the target will simply be inserted into the opponent list and perhaps killed a little later.
---~---~---~---~---~---~---~---~---