Difference between revisions of "Manual:DIL Manual/excmdstr case"
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| + | <span id="excmdstr_case"></span> | ||
| + | 'excmdstr_case' | ||
| + | This variable is a string which contains the "first string" which was entered | ||
| + | by a player. The result of adding: | ||
| + | excmdstr_case + " " + argument | ||
| + | is the entire string as entered by the player. | ||
| + | The 'excmdstr' is not changed in anyway from how a player types it. | ||
| + | If a player types 'S' then the 'excmdstr_case' will have 'S' in it. | ||
| + | |||
| + | |||
| + | ---~---~---~---~---~---~---~---~--- | ||
<span id="excmdstr_case"></span> | <span id="excmdstr_case"></span> | ||
'excmdstr_case' | 'excmdstr_case' | ||
Latest revision as of 22:37, 4 December 2025
'excmdstr_case' This variable is a string which contains the "first string" which was entered by a player. The result of adding:
excmdstr_case + " " + argument
is the entire string as entered by the player. The 'excmdstr' is not changed in anyway from how a player types it. If a player types 'S' then the 'excmdstr_case' will have 'S' in it.
---~---~---~---~---~---~---~---~---
'excmdstr_case' This variable is a string which contains the "first string" which was entered by a player. The result of adding:
excmdstr_case + " " + argument
is the entire string as entered by the player. The 'excmdstr' is not changed in anyway from how a player types it. If a player types 'S' then the 'excmdstr_case' will have 'S' in it.
---~---~---~---~---~---~---~---~---