Difference between revisions of "Manual:DIL Manual/setweight()"
Jump to navigation
Jump to search
(XML import) |
|||
Line 1: | Line 1: | ||
+ | = setweight( u : unitptr, i : integer ) = | ||
+ | ''' Parameters ''' | ||
+ | u : the unit on which you wish to alter the weight. | ||
+ | i : the new weight | ||
− | + | ''' Description ''' | |
− | + | Use this procedure on for example drink-containers if you wish to | |
− | + | remove or add some liquid. This function will ensure the base-weight | |
− | + | is unchanged, and that the weight of the unit is altered according to | |
+ | the integer i (positive or negative). To ensure weight consistency this | ||
+ | procedure also adjusts the weight of all units outside the altered unit. | ||
− | + | For example in this hierarchy | |
− | |||
− | |||
− | + | room | |
+ | npc | ||
+ | pc | ||
+ | bottle | ||
+ | |||
+ | Filling the bottle with 5 lbs of water will add 5 to the pc and the room as well. |
Revision as of 17:09, 28 November 2020
setweight( u : unitptr, i : integer )
Parameters
u : the unit on which you wish to alter the weight. i : the new weight
Description Use this procedure on for example drink-containers if you wish to remove or add some liquid. This function will ensure the base-weight is unchanged, and that the weight of the unit is altered according to the integer i (positive or negative). To ensure weight consistency this procedure also adjusts the weight of all units outside the altered unit.
For example in this hierarchy
room npc pc bottle
Filling the bottle with 5 lbs of water will add 5 to the pc and the room as well.