Difference between revisions of "Manual:DIL Manual/setweight()"

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= setweight( u : unitptr, i : integer ) =
 
= setweight( u : unitptr, i : integer ) =
 +
 +
OBSOLETE.
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Superseeded by
 +
 +
  set_weight_base
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  set_weight
  
 
''' Parameters '''
 
''' Parameters '''
 
   u : the unit on which you wish to alter the weight.
 
   u : the unit on which you wish to alter the weight.
   i : the new weight
+
   i : the new total weight
  
 
''' Description '''
 
''' Description '''
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     npc
 
     npc
 
     pc
 
     pc
       bottle
+
       bottle (b:1)
 +
 
 +
Setting the bottle to 5 will add 4 liquid weight to the bottle and
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keep the base weight at 1. The pc and the room as well (npc remains unchanged)
  
Filling the bottle with 5 lbs of water will add 5 to the pc and the room as well.
+
IMPORTANT: Code review needed here. It looks like its a mess and we need one
 +
function to change the base weight, and one function to change the contents
 +
weight (e.g. adding liquids to a bottle).

Latest revision as of 07:15, 29 November 2020

setweight( u : unitptr, i : integer )

OBSOLETE.

Superseeded by

 set_weight_base
 set_weight

Parameters

 u : the unit on which you wish to alter the weight.
 i : the new total weight

Description Use this procedure on for example drink-containers if you wish to remove or add some liquid. This function will ensure the base-weight is unchanged, and that the weight of the unit is altered according to the integer i (positive or negative). To ensure weight consistency this procedure also adjusts the weight of all units outside the altered unit.

For example in this hierarchy

 room
   npc
   pc
     bottle (b:1)

Setting the bottle to 5 will add 4 liquid weight to the bottle and keep the base weight at 1. The pc and the room as well (npc remains unchanged)

IMPORTANT: Code review needed here. It looks like its a mess and we need one function to change the base weight, and one function to change the contents weight (e.g. adding liquids to a bottle).