Difference between revisions of "Manual:DIL Manual/position update()"
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| + | <span id="bpp_u"></span> | ||
| + | position_update ( u : unitptr ) | ||
| + | u : A pointer to a player or a monster. The character will be | ||
| + | updated and perhaps killed, incapacitated, mortally | ||
| + | wounded, revived, etc. depending on current hitpoints. | ||
| + | Useful when tampering with the 'hp' field. Example: | ||
| − | + | pc.hp := pc.hp - 100; | |
| + | position_update(pc); | ||
<span id="bpp_u"></span> | <span id="bpp_u"></span> | ||
position_update ( u : unitptr ) | position_update ( u : unitptr ) | ||
Latest revision as of 22:30, 4 December 2025
position_update ( u : unitptr )
u : A pointer to a player or a monster. The character will be
updated and perhaps killed, incapacitated, mortally
wounded, revived, etc. depending on current hitpoints.
Useful when tampering with the 'hp' field. Example:
pc.hp := pc.hp - 100;
position_update(pc);
position_update ( u : unitptr )
u : A pointer to a player or a monster. The character will be
updated and perhaps killed, incapacitated, mortally
wounded, revived, etc. depending on current hitpoints.
Useful when tampering with the 'hp' field. Example:
pc.hp := pc.hp - 100;
position_update(pc);