Difference between revisions of "Manual:DIL Manual/SFB COM"
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| − | = SFB_COM | + | <span id="sfbcom"></span> |
| + | SFB_COM Combat message | ||
| − | + | When this flag is set, the routine gets activated whenever a combat is in | |
| + | progress. The unit containing the DIL program needs not be involved in the | ||
| + | combat itself: | ||
| − | + | 'activator'... is a unitptr to the PC/NPC about to hit someone else. | |
| − | + | 'argument'.... is empty. | |
| − | |||
| − | |||
| − | + | command(CMD_AUTO_COMBAT) will evaluate to TRUE. | |
| − | + | ---~---~---~---~---~---~---~---~--- | |
| + | <span id="sfbcom"></span> | ||
| + | SFB_COM Combat message | ||
| − | + | When this flag is set, the routine gets activated whenever a combat is in | |
| − | + | progress. The unit containing the DIL program needs not be involved in the | |
| + | combat itself: | ||
| − | + | 'activator'... is a unitptr to the PC/NPC about to hit someone else. | |
| + | 'argument'.... is empty. | ||
| − | + | command(CMD_AUTO_COMBAT) will evaluate to TRUE. | |
| − | + | ---~---~---~---~---~---~---~---~--- | |
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Latest revision as of 22:30, 4 December 2025
SFB_COM Combat message
When this flag is set, the routine gets activated whenever a combat is in progress. The unit containing the DIL program needs not be involved in the combat itself:
'activator'... is a unitptr to the PC/NPC about to hit someone else.
'argument'.... is empty.
command(CMD_AUTO_COMBAT) will evaluate to TRUE. ---~---~---~---~---~---~---~---~---
SFB_COM Combat message
When this flag is set, the routine gets activated whenever a combat is in progress. The unit containing the DIL program needs not be involved in the combat itself:
'activator'... is a unitptr to the PC/NPC about to hit someone else.
'argument'.... is empty.
command(CMD_AUTO_COMBAT) will evaluate to TRUE. ---~---~---~---~---~---~---~---~---