Difference between revisions of "Manual:DIL Manual/unitptr"
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| − | = | + | <span id="uptr"></span> |
| − | + | '''Unitptr:''' | |
| − | + | Unit pointers are used to keep track of units: rooms, players, non-player or | |
| − | + | objects. Through a variable of this type you can access most of the information | |
| − | + | in a unit. Unitptr variables are 'volatile', and thus cleared whenever there is | |
| − | + | a possibility that they are rendered unusable. | |
Revision as of 10:40, 4 December 2025
Unitptr:
Unit pointers are used to keep track of units: rooms, players, non-player or objects. Through a variable of this type you can access most of the information in a unit. Unitptr variables are 'volatile', and thus cleared whenever there is a possibility that they are rendered unusable.