Difference between revisions of "Manual:Game Mechanics/Introduction"

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(Created page with "This manual explain how the basic game mechanics work and what should be considered for building a good and balanced world.")
 
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This manual explain how the basic game mechanics work and what should be considered for building a good and balanced world.
 
This manual explain how the basic game mechanics work and what should be considered for building a good and balanced world.
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== Dice Checks ==
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In DikuMUD as in many other game systems, many checks are resolved with dice rolls.
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An open-ended 1d100 roll (1d100OE) forms the basis for most checks. The open-ended rolls works like this:
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If you roll 96-100, roll again and add to the previous result (repeat if 96-100).
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If you roll 1-5, roll again and subtract from the previous result (repeat if 96-100).
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A check is generally successful if: (skill + 1d100OE) >= 100.
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For example, if your skills is 20, you would generally need to roll 80 or above for success.

Revision as of 18:17, 25 May 2020

This manual explain how the basic game mechanics work and what should be considered for building a good and balanced world.

Dice Checks

In DikuMUD as in many other game systems, many checks are resolved with dice rolls.

An open-ended 1d100 roll (1d100OE) forms the basis for most checks. The open-ended rolls works like this:

If you roll 96-100, roll again and add to the previous result (repeat if 96-100). If you roll 1-5, roll again and subtract from the previous result (repeat if 96-100).

A check is generally successful if: (skill + 1d100OE) >= 100.

For example, if your skills is 20, you would generally need to roll 80 or above for success.