Difference between revisions of "Manual:Game Mechanics/Introduction"
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(Created page with "This manual explain how the basic game mechanics work and what should be considered for building a good and balanced world.") |
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This manual explain how the basic game mechanics work and what should be considered for building a good and balanced world. | This manual explain how the basic game mechanics work and what should be considered for building a good and balanced world. | ||
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+ | == Dice Checks == | ||
+ | |||
+ | In DikuMUD as in many other game systems, many checks are resolved with dice rolls. | ||
+ | |||
+ | An open-ended 1d100 roll (1d100OE) forms the basis for most checks. The open-ended rolls works like this: | ||
+ | |||
+ | If you roll 96-100, roll again and add to the previous result (repeat if 96-100). | ||
+ | If you roll 1-5, roll again and subtract from the previous result (repeat if 96-100). | ||
+ | |||
+ | A check is generally successful if: (skill + 1d100OE) >= 100. | ||
+ | |||
+ | For example, if your skills is 20, you would generally need to roll 80 or above for success. |
Revision as of 18:17, 25 May 2020
This manual explain how the basic game mechanics work and what should be considered for building a good and balanced world.
Dice Checks
In DikuMUD as in many other game systems, many checks are resolved with dice rolls.
An open-ended 1d100 roll (1d100OE) forms the basis for most checks. The open-ended rolls works like this:
If you roll 96-100, roll again and add to the previous result (repeat if 96-100). If you roll 1-5, roll again and subtract from the previous result (repeat if 96-100).
A check is generally successful if: (skill + 1d100OE) >= 100.
For example, if your skills is 20, you would generally need to roll 80 or above for success.