Difference between revisions of "Manual:DIL Manual/meleeattack()"
Jump to navigation
Jump to search
(XML import) |
|||
Line 3: | Line 3: | ||
<span id="bfmelee"></span> | <span id="bfmelee"></span> | ||
integer meleeattack ( ch : unitptr, vict : unitptr, | integer meleeattack ( ch : unitptr, vict : unitptr, | ||
− | bonus : integer, wtype : integer ) | + | bonus : integer, wtype : integer, primary : integer) |
− | ch | + | ch : The character which should make an additional attack. |
− | vict | + | vict : The victim of the attack. |
− | bonus : Any penalty or bonus added to the attack. | + | bonus : Any penalty or bonus added to the attack. |
− | wtype : The weapon type of the attack, if a valid type then that is | + | wtype : The weapon type of the attack, if a valid type then that is |
− | + | used for the attack purpose, otherwise the default weapon/hand | |
− | + | attack is used. | |
+ | primary : Used to determine if we should use the primary weapon (wielded) | ||
+ | of offhand (held/hand attack). | ||
result: 'ch' performs a melee attack (using whatever weapon is wielded | result: 'ch' performs a melee attack (using whatever weapon is wielded | ||
Line 17: | Line 19: | ||
If wtype is within a valid weapon range (WPN_XXX) any weapon will | If wtype is within a valid weapon range (WPN_XXX) any weapon will | ||
be bypassed, and the value will be used as the attacktype. Good | be bypassed, and the value will be used as the attacktype. Good | ||
− | for things like "meleeattack(ch, vict, bonus, WPN_CIRCLE_KICK)" | + | for things like "meleeattack(ch, vict, bonus, WPN_CIRCLE_KICK, TRUE)" |
if you want person to be able to perform an extra attack even | if you want person to be able to perform an extra attack even | ||
though wielding a weapon or something. Note that this will require | though wielding a weapon or something. Note that this will require | ||
BOTH a weapon type WPN_CIRCLE_KICK and a skill "kick" in order for | BOTH a weapon type WPN_CIRCLE_KICK and a skill "kick" in order for | ||
it to work. | it to work. |
Latest revision as of 04:51, 2 December 2023
integer meleeattack ( ch : unitptr, vict : unitptr, bonus : integer, wtype : integer, primary : integer) ch : The character which should make an additional attack. vict : The victim of the attack. bonus : Any penalty or bonus added to the attack. wtype : The weapon type of the attack, if a valid type then that is used for the attack purpose, otherwise the default weapon/hand attack is used. primary : Used to determine if we should use the primary weapon (wielded) of offhand (held/hand attack).
result: 'ch' performs a melee attack (using whatever weapon is wielded or his bare hands) against 'vict'. Returns the amount of damage given (-1 is failed).
If wtype is within a valid weapon range (WPN_XXX) any weapon will be bypassed, and the value will be used as the attacktype. Good for things like "meleeattack(ch, vict, bonus, WPN_CIRCLE_KICK, TRUE)" if you want person to be able to perform an extra attack even though wielding a weapon or something. Note that this will require BOTH a weapon type WPN_CIRCLE_KICK and a skill "kick" in order for it to work.