Difference between revisions of "Manual:DIL Manual/unitdir()"
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| + | <span id="bfunitdir"></span> | ||
| + | |||
| + | '''Function:''' <i><!--CODE-->stringlist unitdir( match : string ) ;</i><!--ENDCODE--> | ||
| + | |||
| + | <!--TERM--> '''match''' | ||
| + | <!--DEFINITION--> The wild card file you want to match or '*' for all. | ||
| + | <!--TERM--> '''return''' | ||
| + | <!--DEFINITION--> a Stringlist with all the filenames that match the 'match' argument. | ||
| + | |||
| + | The 'match' argument uses the same wild cards as the Linux 'ls' command | ||
| + | so the following will work. | ||
| + | |||
| + | <!--TERM--> '''*''' | ||
| + | <!--DEFINITION--> Match any character or group of characters | ||
| + | <!--TERM--> '''?''' | ||
| + | <!--DEFINITION--> Match one of any character | ||
| + | <!--TERM--> '''[...]''' | ||
| + | <!--DEFINITION--> Match one of a set of characters | ||
| + | |||
| + | '''Example:''' | ||
| + | <i><!--CODE--> | ||
| + | ---~---~---~---~---~---~---~---~--- | ||
| + | |||
| + | "corpse*" matches: corpse.10938 corpse.whistler corpseofwhistler ... | ||
| + | "corpse?" matches corpse1 corpses corpse5 ... | ||
| + | "[abc]*" matches ability about cost back ... | ||
| + | "[a-z]*" about zoo man father ... | ||
| + | "start[nm]end" matches startnend startmend | ||
| + | ---~---~---~---~---~---~---~---~--- | ||
| + | </i><!--ENDCODE--> | ||
| + | '''Example DIL:''' | ||
| + | <i><!--CODE--> | ||
| + | ---~---~---~---~---~---~---~---~--- | ||
| + | |||
| + | dilbegin aware reload_corpse(); | ||
| + | var | ||
| + | corpselist:stringlist; | ||
| + | u:unitptr; | ||
| + | ln:integer; | ||
| + | i:integer; | ||
| + | x:extraptr; | ||
| + | code | ||
| + | dilend | ||
| + | |||
| + | ---~---~---~---~---~---~---~---~--- | ||
| + | |||
| + | </i><!--ENDCODE--> | ||
| + | The previous DIL example is the DIL used in restoring corpses to the game in | ||
| + | case of a crash. For more information you can see how the death DIL'S work | ||
| + | by reading through the file death.zon in the vme2.0/zone. | ||
| + | directory. | ||
| + | |||
| + | |||
| + | ---~---~---~---~---~---~---~---~--- | ||
<span id="bfunitdir"></span> | <span id="bfunitdir"></span> | ||
| Line 45: | Line 99: | ||
x:extraptr; | x:extraptr; | ||
code | code | ||
| − | + | dilend | |
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---~---~---~---~---~---~---~---~--- | ---~---~---~---~---~---~---~---~--- | ||
Latest revision as of 22:37, 4 December 2025
Function: stringlist unitdir( match : string ) ;
match
The wild card file you want to match or '*' for all.
return
a Stringlist with all the filenames that match the 'match' argument.
The 'match' argument uses the same wild cards as the Linux 'ls' command so the following will work.
*
Match any character or group of characters
?
Match one of any character
[...]
Match one of a set of characters
Example: ---~---~---~---~---~---~---~---~---
"corpse*" matches: corpse.10938 corpse.whistler corpseofwhistler ... "corpse?" matches corpse1 corpses corpse5 ... "[abc]*" matches ability about cost back ... "[a-z]*" about zoo man father ... "start[nm]end" matches startnend startmend
---~---~---~---~---~---~---~---~---
Example DIL: ---~---~---~---~---~---~---~---~---
dilbegin aware reload_corpse();
var
corpselist:stringlist;
u:unitptr;
ln:integer;
i:integer;
x:extraptr;
code
dilend
---~---~---~---~---~---~---~---~---
The previous DIL example is the DIL used in restoring corpses to the game in case of a crash. For more information you can see how the death DIL'S work by reading through the file death.zon in the vme2.0/zone. directory.
---~---~---~---~---~---~---~---~---
Function: stringlist unitdir( match : string ) ;
match
The wild card file you want to match or '*' for all.
return
a Stringlist with all the filenames that match the 'match' argument.
The 'match' argument uses the same wild cards as the Linux 'ls' command so the following will work.
*
Match any character or group of characters
?
Match one of any character
[...]
Match one of a set of characters
Example: ---~---~---~---~---~---~---~---~---
"corpse*" matches: corpse.10938 corpse.whistler corpseofwhistler ... "corpse?" matches corpse1 corpses corpse5 ... "[abc]*" matches ability about cost back ... "[a-z]*" about zoo man father ... "start[nm]end" matches startnend startmend
---~---~---~---~---~---~---~---~---
Example DIL: ---~---~---~---~---~---~---~---~---
dilbegin aware reload_corpse();
var
corpselist:stringlist;
u:unitptr;
ln:integer;
i:integer;
x:extraptr;
code
dilend
---~---~---~---~---~---~---~---~---
The previous DIL example is the DIL used in restoring corpses to the game in case of a crash. For more information you can see how the death DIL'S work by reading through the file death.zon in the vme2.0/zone. directory.
---~---~---~---~---~---~---~---~---