Difference between revisions of "Manual:DIL Manual/addequip()"
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| + | <span id="bpaddeq"></span> | ||
| + | addequip ( u : unitptr , i : integer ) | ||
| + | u : Unit to equip. | ||
| + | i : Where to equip unit. | ||
| + | result: Equips unit, presumed to be in inventory PC/NPC at | ||
| + | given position. See WEAR_* in values.h and/or vme.h | ||
| − | + | ---~---~---~---~---~---~---~---~--- | |
<span id="bpaddeq"></span> | <span id="bpaddeq"></span> | ||
addequip ( u : unitptr , i : integer ) | addequip ( u : unitptr , i : integer ) | ||
Latest revision as of 22:29, 4 December 2025
addequip ( u : unitptr , i : integer )
u : Unit to equip.
i : Where to equip unit.
result: Equips unit, presumed to be in inventory PC/NPC at
given position. See WEAR_* in values.h and/or vme.h
---~---~---~---~---~---~---~---~---
addequip ( u : unitptr , i : integer )
u : Unit to equip.
i : Where to equip unit.
result: Equips unit, presumed to be in inventory PC/NPC at
given position. See WEAR_* in values.h and/or vme.h
---~---~---~---~---~---~---~---~---