Difference between revisions of "Manual:DIL Manual/excmdstr"
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| + | <span id="excmdstr"></span> | ||
| + | 'excmdstr' | ||
| + | This variable is a string which contains the "first string" which was entered | ||
| + | by a player. The result of adding: | ||
| + | excmdstr + " " + argument | ||
| + | is the entire string as entered by the player. The 'excmdstr' is not | ||
| + | EXPANDED by the interpreter, but it is converted to lower case. So | ||
| + | assume a player types 'S' then the string is returned as 's'. The | ||
| + | 'excmdstr' is however changed to all lower case if you don't want | ||
| + | this see 'excmdstr_case'. | ||
<span id="excmdstr"></span> | <span id="excmdstr"></span> | ||
'excmdstr' | 'excmdstr' | ||
Latest revision as of 22:31, 4 December 2025
'excmdstr' This variable is a string which contains the "first string" which was entered by a player. The result of adding:
excmdstr + " " + argument
is the entire string as entered by the player. The 'excmdstr' is not EXPANDED by the interpreter, but it is converted to lower case. So assume a player types 'S' then the string is returned as 's'. The 'excmdstr' is however changed to all lower case if you don't want this see 'excmdstr_case'.
'excmdstr' This variable is a string which contains the "first string" which was entered by a player. The result of adding:
excmdstr + " " + argument
is the entire string as entered by the player. The 'excmdstr' is not EXPANDED by the interpreter, but it is converted to lower case. So assume a player types 'S' then the string is returned as 's'. The 'excmdstr' is however changed to all lower case if you don't want this see 'excmdstr_case'.