Difference between revisions of "Manual:Game Mechanics/Introduction"
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− | This manual | + | This manual explains how the basic game mechanics work and what should be considered for building a good and balanced world. |
== Dice Checks == | == Dice Checks == | ||
− | In DikuMUD as in many other game systems, many checks are | + | In DikuMUD as in many other game systems, many checks for success or power of skills and spells are determined by dice rolls. |
An open-ended 1d100 roll (1d100OE) forms the basis for most checks. The open-ended rolls works like this: | An open-ended 1d100 roll (1d100OE) forms the basis for most checks. The open-ended rolls works like this: | ||
Line 12: | Line 12: | ||
A check is generally successful if: (skill + 1d100OE) >= 100. | A check is generally successful if: (skill + 1d100OE) >= 100. | ||
− | For example, if your | + | For example, if your skill is 20, you would generally need to roll 80 or above for success. |
Latest revision as of 05:45, 27 May 2020
This manual explains how the basic game mechanics work and what should be considered for building a good and balanced world.
Dice Checks
In DikuMUD as in many other game systems, many checks for success or power of skills and spells are determined by dice rolls.
An open-ended 1d100 roll (1d100OE) forms the basis for most checks. The open-ended rolls works like this:
If you roll 96-100, roll again and add to the previous result (repeat if 96-100). If you roll 1-5, roll again and subtract from the previous result (repeat if 96-100).
A check is generally successful if: (skill + 1d100OE) >= 100.
For example, if your skill is 20, you would generally need to roll 80 or above for success.