Difference between revisions of "Manual:Zone Manual"
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[[Manual:Zone_Manual/Introduction|Introduction]] | [[Manual:Zone_Manual/Introduction|Introduction]] | ||
Giving credit where credit is due! | Giving credit where credit is due! | ||
− | + | [[Manual:Zone_Manual/General_Compiler_Information|General Compiler Information]] | |
The compiler | The compiler | ||
The VMC pre-processor | The VMC pre-processor | ||
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Including other files in your zone | Including other files in your zone | ||
Doing minor calculations | Doing minor calculations | ||
− | + | [[Manual:Zone_Manual/Zone_Source_File|Zone Source File]] | |
Definition types | Definition types | ||
Zone information section | Zone information section | ||
− | + | [[Manual:Zone_Manual/Unit_Building_Blocks|Unit Building Blocks]] | |
− | + | [[Manual:Zone_Manual/The_Room_Section|The Room Section]] | |
Description of room fields | Description of room fields | ||
Building your first room | Building your first room | ||
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Putting the rooms together | Putting the rooms together | ||
Suggested room exercises | Suggested room exercises | ||
− | + | [[Manual:Zone_Manual/The_NPC_Section|The NPC Section]] | |
Description of NPC fields | Description of NPC fields | ||
NPC macros | NPC macros | ||
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Dragon station with rooms and NPCs | Dragon station with rooms and NPCs | ||
Suggested NPC exercises | Suggested NPC exercises | ||
− | + | [[Manual:Zone_Manual/The_Objects_Section|The Objects Section]] | |
Description of object fields | Description of object fields | ||
Object macros | Object macros | ||
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Dragon station with rooms, NPCs, and objects | Dragon station with rooms, NPCs, and objects | ||
Suggested object exercises | Suggested object exercises | ||
− | + | [[Manual:Zone_Manual/The_Reset_Section|The Reset Section]] | |
Door resets | Door resets | ||
Loading objects and NPCs | Loading objects and NPCs | ||
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Reset walk through | Reset walk through | ||
The complete dragon station | The complete dragon station | ||
− | + | [[Manual:Zone_Manual/Color_and_Formatting_Codes|Color and Formatting Codes]] | |
The escape character | The escape character | ||
Formatting codes | Formatting codes | ||
Color code descriptions and examples | Color code descriptions and examples | ||
− | + | [[Manual:Zone_Manual/The_DIL_Section|The DIL Section]] | |
What is DIL? | What is DIL? | ||
What can DIL be used for? | What can DIL be used for? | ||
Where do I get more information on DIL | Where do I get more information on DIL |
Revision as of 12:19, 24 May 2020
Introduction Giving credit where credit is due! General Compiler Information The compiler The VMC pre-processor Commenting your zone Macros and what they can do for you Including other files in your zone Doing minor calculations Zone Source File Definition types Zone information section Unit Building Blocks The Room Section Description of room fields Building your first room Compiling and debugging your first room DIL functions for rooms A more complex set of rooms Exits with doors Locked exits Hidden exits Rooms inside of rooms Putting the rooms together Suggested room exercises The NPC Section Description of NPC fields NPC macros The attack and armour macro The defense and offense bonus macro The NPc abilities macro The NPc weapon and spell macros Using the composed.h Building your first NPC Compiling and debugging your first NPC DIL functions for NPCs A more complex set of NPCs Magic casting NPC A wandering janitor Creating a teacher Guild master functions NPC banker Dragon station with rooms and NPCs Suggested NPC exercises The Objects Section Description of object fields Object macros Weapon and armour craftsmanship Magical modifier Setting weapon fields Setting armour fields Setting shield fields Setting material types Light object macro Money macro Magical transfer macros Building your first object Compiling and Debugging your first object DIL functions for objects Restriction functions Tuborg function Message board More complex objects Making a communication board Making a container Creating drinks Creating food Making a weapon Making armour Making non-armour worn objects Dragon station with rooms, NPCs, and objects Suggested object exercises The Reset Section Door resets Loading objects and NPCs Special reset functions The complete directive. The purge command The random command The remove command Reset walk through The complete dragon station Color and Formatting Codes The escape character Formatting codes Color code descriptions and examples The DIL Section What is DIL? What can DIL be used for? Where do I get more information on DIL