Difference between revisions of "Help/Professions"
(Created page with "= Professions = Your profession determines how expensive it is to learn a new skill. For example, the fighter profession generally has a low cost for weapons and strength. T...") |
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fighter, cleric, mage, ranger | fighter, cleric, mage, ranger | ||
− | cleric: | + | cleric / druid: |
− | fighter, thief, mage, paladin | + | fighter, thief, mage, paladin, necromancer |
− | mage: | + | mage / sorcerer: |
− | fighter, thief, cleric | + | fighter, thief, cleric |
Thus, you could end up with a character that is for example a fighter / barbarian / mage. | Thus, you could end up with a character that is for example a fighter / barbarian / mage. | ||
− | + | Note, that necromancy is only possible if your starting class is a cleric. | |
+ | Also, you can only achieve a specialization in your own class. A fighter can specialize as | ||
+ | a barbarian. But a thief cannot later become a Barbarian. | ||
See Also: | See Also: |
Revision as of 05:57, 22 March 2022
Professions
Your profession determines how expensive it is to learn a new skill. For example, the fighter profession generally has a low cost for weapons and strength. The conjurer profession generally has a low cost for learning magic, but a high cost for learning weapons. Using the 'guilds' command you can see your guilds and current profession.
When you first start a new character, you can choose one of four guilds / professions. After that you can join as many guilds as you want, but your cost of training remains the same no matter which guild you go to.
Upon reaching a certain level (25 at time of writing), you get the opportunity to specialize your character:
* Fighter can become a Barbarian * Thief can become an Assassin * Healer can become a Druid * Conjurer can become a Sorcerer
These for specializations are of course closely related to your initial profession (hence, a specialization). You don't have to specialize. And you definitely shouldn't change your profession until you're very ready. When switching profession, something that was previously accessible might become inaccessible.
At a later stage (e.g. level 75) in the game you'll have the opportunity to one last profession change. This will allow you to make a complete career change:
fighter / barbarian:
thief, cleric, mage, knight, paladin, ranger.
thief / assassin:
fighter, cleric, mage, ranger
cleric / druid:
fighter, thief, mage, paladin, necromancer
mage / sorcerer:
fighter, thief, cleric
Thus, you could end up with a character that is for example a fighter / barbarian / mage. Note, that necromancy is only possible if your starting class is a cleric. Also, you can only achieve a specialization in your own class. A fighter can specialize as a barbarian. But a thief cannot later become a Barbarian.
See Also:
> {Help Guilds} > {Help Status} > {Help Info} > {Help Practice} > {Help Level} > {Help Skills} > {Help Spells} > {Help Abilities}