Wizarding 101
Grabbing Power:
The Administrative immortal account is the one that is specified in etc/server.cfg:
immortal_name = ~Papi~
You should change this to the name you will register on the MUD to be the Wizard of Wizards, the God of Gods. Once you've saved that and re-run the MUD, you will need to create the character by logging into the MUD. Upon the second login, you'll have administrative power. It is recommended that you NOT use the overall admin character, but instead create another character for day to day administrative duties. With great power comes great responsibility, but with great power come grave mistakes. :)
To set the wizarding level of other character, use the command: Advance admin <char> <level> The player you're promoting should be logged in (and you'll need to be able to see them.. use go <character> to get to the same room if needed)
For ultimate power, you may set the level to 255. You will want to set the Wizarding level lower on later logins to ensure you don't mistakenly fire off the nukes that you'll have with all of that power.
(Update command/level chart here later?)
Who's in power
You'll want everyone to know who is in power - The 'wizlist' command draws from a configuration file in ../etc/strings/wizlist. Now that Diku is web-based, you'll want newlines to be paragraphs or have HTML breaks, so include markup in the file.
Command Structure
The MUD as distributed has the following commands at the minimum levels below. This can be changed in commands.dat at ../etc/commands.dat. Notice the destructive potential the closer you get to the highest level. Besides destroying someone's privacy (plog), crashing the world on purpose is serious business. It is recommended that you learn these commands from the bottom up to ease your way into world management....or just crash the MUD once to get it out of your system.
Level 255 commands
crash plog shutdown
Level 254 commands
execute nset
Level 253 commands
advance copy zap
Level 250 commands
freeze
Level 240 commands
ban broadcast reboot
Level 239 commands
force makemoney snoop setskill restore switch
Level 235 commands
transfer
Level 230 commands
boards load path purge set reset wizinv wizlock
Level 220 commands
mash rock flick message at
Level 219 commands
corpses goto
Level 215 commands
wstat
Level 213 commands
echo
Level 210 commands
wiz
Level 204 commands
petrify title
Level 202 commands
users
Level 200 commands
notell noshout where wizsocials wizhelp eat
Command Help
notell (200)
Usage:
notell <player>
Description: Prevents users from being able to use the "tell" command. Primarily used to discipline users who have been abusing the command. A wizard successfully deploying this command will receive the message "NOTELLING set." A player targeted by this command will receive the message "Your telepathic ability fades away." Further attempts by player to use the "tell" command will result in the message "Your telepathic ability is lost!" Reverse this action by repeating the command. The player will receive the message "You regain your telepathic ability." Wizard will receive the message "NOTELLING removed." Command is unable to target wizards of equal or greater level.
noshout (200)
Usage:
noshout <player>
Description: Prevents users from being able to use the "shout" command. A wizard successfully deploying this command will receive the message "Noshouting set on <playername>." A player targeted by this command will receive the message "You suddenly get a sore throat!" Further attempts by player to use the "shout" command will result in the message "Your telepathic ability is lost!" Reverse this action by repeating the command. The player will receive the message "Your sore throat fades away." Wizard will receive the message "Noshouting removed from <player>." Command is unable to target wizards of equal or greater level.
where (200)
Usage:
where [unit]
Description: Utilized without arguments, this will return a list of players as well as the title and symbolic of their location. With argument, returns title of target, as well as title and symbolic of target's location.
wizsocials (200)
Usage:
wizsocials
Description: Returns a list of socials available to wizards. Wizsocials are actually individual wizard commands, and as such can be level restricted.
wizhelp (200)
Usage:
wizhelp [topic]
Description: Utilized without arguments, the command will return a list of available wizard commands. Only commands available at the invoking wizard's level will be displayed. Used with argument, will return a help file for available commands. Wizhelp contributed to, but is distinct from this help file, as additional context and color is added here.
eat (200)
Usage:
eat <unit>
Description: Target will be removed from the game. Targeting a player will result in that player being disconnected. Targeting an object or npc will remove that instance.
users (202)
Usage:
users
Description: Returns a list of users connected to the server, their level, and if available their port and IP address. The command will not return information on wizards who have applied wizinvis at a level higher than that of the wizard invoking the command.
petrify (204)
Usage:
petrify <player/npc>
Description: Turns target to stone. For players, they are unable to take any actions at all while petrified. For NPC's, they will now become an object in the room that cannot be picked up. Players may be returned to their original fleshy state by repeating the command. Petrifying a NPC is not reversible, though resetting their zone will reload the NPC per default logic.
title (204)
Usage:
title <player> <title>
Description: Allows a wizard to set player titles. As of current writing, DIKU II colors are supported in the command, but with the transition to DIKU3 and HTML, this will need to be addressed.
Note: No other tags should be inserted into titles. The only exception is the automatically assigned tags such as * Guide * etc. No special characters should be allowed in titles, including !@#$%^&*(). Titles should not exceed one line in length, as displayed by the 'who' command or when looking in a room. Vulgar, offensive, or otherwise objectionable titles should not be used.
wiz (210)
Usage:
wiz <text> (standard wiz-line, addresses the wizard-only comm channel) wiz #<level> <text> (as above, but only to wiz's of level+) wiz @<emotetext> (emote on the wizline) wiz @<level> <emotetext>; (as above, but only to wiz's of level+) wiz ? (what wizards are on- and offline) wiz - (show as offline) wiz + (show as online)
Description: Command will address the wizards-only communication channel. See usage for details.
echo (213)
Usage:
echo <string>
Description: The contents of <string> will simply appear as a message in the room a wizard is in. Fun for socializing, roleplaying, and executing special interactions.
wstat (215)
Usage:
wstat <unit> [group] wstat room [group] wstat zone [zone name] [mobiles|objects|rooms|reset|error|info] wstat world [zones]
Where [group] is:
no argumnet : The basis unit data data : The specific data for the type of unit contents : list of unit contents affect : list of affect-structures for unit descriptor : descriptor data for player func : special function for unit spell : spells leaned by char skill : skills learned by char weapon : weapons mastered by char extra : extra descriptions quest : Quest information (PC's only)
Examples:
wstat world wstat world zones wstat zone wstat zone rooms wstat fido wstat fido dat wstat fido func wstat room aff
Description: Displays everything about a unit. Because this is a significant amount of information, it can optionally be split up. The optional [group] parameter determines which information will be displayed.
See also:
wizhelp set wizhelp setskill
corpses (219)
Usage: (Note - 9/2020 this command appears broken. will investigate)
corpses
Description: Will display a list of player corpses in the game world. (Note: 9/2020 - command appears broken.)
goto (219)
Usage:
goto <unit>
Examples:
goto papi goto guard goto water_cup@midgaard goto temple@udgaard
Description: Allows wizards to travel about the world. Target a player, npc, or object, and instantly travel to it. Targeting a room name will work only when within the zone, unless utilizing the full symbolic.
mash (220)
Usage:
mash [player]
Description: <in progress>