Manual:Game Mechanics/Levels
Contents
Leveling System
This brief document describes the level system.
Players (PCs)
Players can be level 0-255.
Levels 200 to 255 are reserved for administrators (gods).
Thus, the gaming system allows players from level 0-199.
Non Player Characters (NPCs)
NPCs can be level 0-199.
Odin the allfather of the Aesir is level 199.
TODO: Add a few more examples.
Abilities
Both PCs and NPCs have eight abilities STR,DEX,CHA,BRA,MAG,DIV,HPP, CON.
Abilities are in the range of [0..250]. [Link to or pull in ability section]
For players the normal max for training abilities is 100 but no reason why you couldn't set it higher.
HP, Endurance, Mana
Both PCs and NPCs have hit-points, endurance and mana.
Hit-points
A PCs hit-points max is (3 * HPP + 20) A NPCs hit-points max is (3 * HPP + 10)
Non-immportal PCs have their hits set to -1 when they exceed their lifespan.
A character gains hit-points based on CON: (1 + hit max(CON) / 10)
If a character is fighting there is no hit gain. Resting 50% additional gain, sitting 25% additional gain.
If a character is in a unit which has the UNIT_FL_SACRED set, the gain is furthermore doubled.
If a player is thirsty or hungry the gain is reduced.
Mana
Max is 100 + (BRA + CHA)/2 but never less than 200.
For a player the max is further modified by the player's age compared to lifespan.
The gain is 1 + MAX/10 Plus (CHA - the larger of(MAG, DIV) / 3) [This is strange and should be reviewed]
If a character is fighting there is no hit gain. Resting 50% additional gain, sitting 25% additional gain.
If a character is in a unit which has the UNIT_FL_SACRED set, the gain is furthermore doubled.
If a player is thirsty or hungry the gain is reduced.
Endurance
Max endurance is a char's CON * 2 + 150.
For a player the endurance is further modified by the player's age compared to lifespan.
The endurance gain is: 1+endurance-max/10.
Gain is zero when fighting.
Additional 50% if resting or sleeping. Additional 25% if sitting. Furthermore doubled if in a unit with UNIT_FL_SACRED
If a player is thirsty or hungry the gain is reduced.
Skills
PCs have a full skill tree NPCs don't have skills.