Manual:DIL Manual/exec()
Jump to navigation
Jump to search
exec ( s : string , u : unitptr )
s : Command and arguments to perform.
u : Unit to perform command.
result: Unit (PC/NPC) executes command. The argument is treated just as
if a normal PC entered a command at the command prompt in the
game. It is not directly possible to detect whether the command
was a success or fail. For example, you might force a PC to
"get key". If there is no 'key' available, the PC will get
notified the normal way. Plenty of examples are given above.
---~---~---~---~---~---~---~---~---