Getting started - Step by Step
To get started with DikuMUD, you're going to need a few things.
First of all, you're going to need a host machine to run it on. It's easiest if this is one you own, but it's also ok as long as you have permission. Running a MUD means that there will be network connections to the machine and the to do that it's going to have to listen for network traffic. Those owning the machine might not take kindly to allowing these network connections. There's security risk involved, and there may be a cost involved for the traffic itself.
The MUD will run on a wide variety of platforms, but is written using (distribution), a LINUX host.
==== Pre-requisites ==== - stuff that has to already be installed on the platform include
gcc/g++ flex/bison (sudo apt-get install bison flex) boost devel (sudo apt-get install libboost-all-dev)
For CentOS:
sudo yum group install "Development Tools"
should do it, but you may need:
sudo yum install boost-devel flex-devel
To download a copy, you can pull down a current copy of the software from GitHub with:
git clone https://github.com/Seifert69/DikuMUD3.git