Help/Professions
Professions
Your profession determines how expensive it is to learn a new skill. For example, the fighter profession generally has a low cost for weapons and strength. The conjurer profession generally has a low cost for learning magic, but a high cost for learning weapons. Using the 'guilds' command you can see your guilds and current profession.
When you first start a new character, you can choose one of four guilds / professions. After that you can join as many guilds as you want, but your cost of training remains the same no matter which guild you go to.
Upon reaching a certain level (25 at time of writing), you get the opportunity to specialize your character:
* Fighter can become a Barbarian * Thief can become an Assassin * Healer can become a Druid * Conjurer can become a Sorcerer
These for specializations are of course closely related to your initial profession (hence, a specialization). You don't have to specialize. And you definitely shouldn't change your profession until you're very ready. When switching profession, something that was previously accessible might become inaccessible.
At a later stage (e.g. level 75) in the game you'll have the opportunity to one last profession change. This will allow you to make a complete career change:
fighter / barbarian:
thief, cleric, mage, knight, paladin, ranger.
thief / assassin:
fighter, cleric, mage, ranger
cleric:
fighter, thief, mage, paladin
mage:
fighter, thief, cleric, necromancer
Thus, you could end up with a character that is for example a fighter / barbarian / mage.
See Also:
> {Help Guilds} > {Help Status} > {Help Info} > {Help Practice} > {Help Level} > {Help Skills} > {Help Spells} > {Help Abilities}