Manual:DIL Manual/UNIT ST PC
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if the type is UNIT_ST_PC
'birth' :integer (RO) The time a PC was created. 'editing' :integer (RO) Is the PC editing? TRUE for yes FALSE for no. 'hometown' :integer (RO) The hometown of a PC. 'pcflags' :integer (RW) The setup of player options. See PC_* in values.h and/or vme.h 'playtime' :integer (RO) The time a PC has played. 'skill_points' :integer (RW) The amount of unused skill points the PC has. 'ability_points' :integer (RW) The amount of unused ability points the PC has. 'exptol' :integer (RW) The amount of experience player needs to level 'skills'[] :integer (RO) The skills of a PC. Index should be SKI_* in values.h and/or vme.h 'guild' :string (RW) The guild the PC belongs to. 'prompt' :string (RW) The players prompt string.. 'crimes' :integer (RW) The number of crimes the PC has. 'full' :integer (RW) How hungry the PC is. 'thirst' :integer (RW) How thirsty the PC is. 'drunk' :integer (RW) How drunk the PC is. 'quests' :extraptr (RW) The quests a PC is finishing/has finished. 'info' :extraptr (RW) The info structure of a PC. 'acc_balance' : integer (RO) If the game is in accounting mode, then this returns the balance of the player, what would be shown on balance in wstat <player> acc. 'acc_total' : integer (RO) If the game is in accounting mode, then this returns the total credit of the player, what would be shown on total in wstat <player> acc.