Manual:Zone Manual/Appendices/Complete magical transfers macros listing
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Complete magical transfers macros listing
This listing of macros was taken from wmacros.h. When building your objects you should check the macros file to make sure you have the most up to date macros.
#define CHAR_FLAG_TRANSFER(_MFLAGS) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_TRANSFER_CHARFLAGS \ duration -1 \ data[0] _MFLAGS \ firstf TIF_EYES_TINGLE \ tickf TIF_NONE \ lastf TIF_EYES_TINGLE \ applyf APF_MOD_CHAR_FLAGS; /* skill MUST be one of SKI_XXX, amount in -10 to +10 */ #define SKILL_TRANSFER(skill, amount) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_SKILL_TRANSFER \ duration -1 \ data[0] skill \ data[1] amount \ firstf TIF_SKI_INC \ tickf TIF_NONE \ lastf TIF_SKI_DEC \ applyf APF_SKILL_ADJ; /* weapon MUST be one of WPN_XXX, amount in -10 to +10 */ #define WEAPON_TRANSFER(weapon, amount) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_WEAPON_TRANSFER \ duration -1 \ data[0] weapon \ data[1] amount \ firstf TIF_WPN_INC \ tickf TIF_NONE \ lastf TIF_WPN_DEC \ applyf APF_WEAPON_ADJ; /* spell MUST be one of SPL_XXX, amount in -10 to +10 */ #define SPELL_TRANSFER(spell, amount) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_SPELL_TRANSFER \ duration -1 /* Must be permanent in the object */ \ data[0] spell /* It is a spell SPL_XXX transfer */ \ data[1] amount /* Amount of better spell skill */ \ firstf TIF_SPL_INC \ tickf TIF_NONE \ lastf TIF_SPL_DEC \ applyf APF_SPELL_ADJ; #define STR_TRANSFER(amount) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_TRANSFER_STR \ duration -1 /* Must be permanent in the object */ \ data[0] ABIL_STR /* It is a strength function */ \ data[1] amount /* Amount of better strength */ \ firstf TIF_STR_INC \ tickf TIF_NONE \ lastf TIF_STR_DEC \ applyf APF_ABILITY; #define DEX_TRANSFER(amount) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_TRANSFER_DEX \ duration -1 /* Must be permanent in the object */ \ data[0] ABIL_DEX /* It is a dex function */ \ data[1] amount /* Amount of better dex */ \ firstf TIF_DEX_INC \ tickf TIF_NONE \ lastf TIF_DEX_DEC \ applyf APF_ABILITY; #define CON_TRANSFER(amount) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_TRANSFER_CON \ duration -1 /* Must be permanent in the object */ \ data[0] ABIL_CON /* It is a con function */ \ data[1] amount /* Amount of better con */ \ firstf TIF_CON_INC \ tickf TIF_NONE \ lastf TIF_CON_DEC \ applyf APF_ABILITY; #define CHA_TRANSFER(amount) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_TRANSFER_CHA \ duration -1 /* Must be permanent in the object */ \ data[0] ABIL_CHA /* It is a cha function */ \ data[1] amount /* Amount of better cha */ \ firstf TIF_CHA_INC \ tickf TIF_NONE \ lastf TIF_CHA_DEC \ applyf APF_ABILITY; #define BRA_TRANSFER(amount) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_TRANSFER_BRA \ duration -1 /* Must be permanent in the object */ \ data[0] ABIL_BRA /* It is a bra function */ \ data[1] amount /* Amount of better bra */ \ firstf TIF_BRA_INC \ tickf TIF_NONE \ lastf TIF_BRA_DEC \ applyf APF_ABILITY; #define MAG_TRANSFER(amount) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_TRANSFER_MAG \ duration -1 /* Must be permanent in the object */ \ data[0] ABIL_MAG /* It is a mag function */ \ data[1] amount /* Amount of better mag */ \ firstf TIF_MAG_INC \ tickf TIF_NONE \ lastf TIF_MAG_DEC \ applyf APF_ABILITY; #define DIV_TRANSFER(amount) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_TRANSFER_DIV \ duration -1 /* Must be permanent in the object */ \ data[0] ABIL_DIV /* It is a div function */ \ data[1] amount /* Amount of better div */ \ firstf TIF_DIV_INC \ tickf TIF_NONE \ lastf TIF_DIV_DEC \ applyf APF_ABILITY; #define HIT_TRANSFER(amount) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_TRANSFER_HPP \ duration -1 /* Must be permanent in the object */ \ data[0] ABIL_HP /* It is a hit point function */ \ data[1] amount /* Amount of better strength */ \ firstf TIF_HIT_INC \ tickf TIF_NONE \ lastf TIF_HIT_DEC \ applyf APF_ABILITY; #define SPEED_TRANSFER(newspeed) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_TRANSFER_SPEED \ duration -1 /* Must be permanent in the object */ \ data[0] newspeed \ firstf TIF_SPEED_BETTER \ tickf TIF_NONE \ lastf TIF_SPEED_WORSE \ applyf APF_SPEED; #define SLOW_TRANSFER(amount) \ flags {UNIT_FL_MAGIC} \ affect \ id ID_TRANSFER_SPEED \ duration -1 \ data[0] newspeed \ firstf TIF_SPEED_WORSE \ tickf TIF_NONE \ lastf TIF_SPEED_BETTER \ applyf APF_SPEED;