Help/Professions

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Professions

Your profession determines how expensive it is to learn a new skill. For example, the fighter profession generally has a low cost for weapons and strength. The conjurer profession generally has a low cost for learning magic, but a high cost for learning weapons. Using the 'guilds' command you can see your guilds and current profession.

When you first start a new character, you can choose one of four guilds / professions. After that you can join as many guilds as you want, but your cost of training remains the same no matter which guild you go to.

Upon reaching a certain level (25 at time of writing), you get the opportunity to specialize your character:

 * Fighter can become a Barbarian
 * Thief can become an Assassin
 * Healer can become a Druid
 * Conjurer can become a Sorcerer

These for specializations are of course closely related to your initial profession (hence, a specialization). You don't have to specialize. And you definitely shouldn't change your profession until you're very ready. When switching profession, something that was previously accessible might become inaccessible.

At a later stage (e.g. level 75) in the game you'll have the opportunity to one last profession change. This will allow you to make a complete career change:


fighter / barbarian:

  thief, cleric, mage, knight, paladin, ranger.

thief / assassin:

  fighter, cleric, mage, ranger

cleric / druid:

  fighter, thief, mage, paladin, necromancer

mage / sorcerer:

  fighter, thief, cleric

Thus, you could end up with a character that is for example a fighter / barbarian / mage. Note, that necromancy is only possible if your starting class is a cleric. Also, you can only achieve a specialization in your own class. A fighter can specialize as a barbarian. But a thief cannot later become a Barbarian.

See Also:

 > {Help Guilds}
 > {Help Status}
 > {Help Info}
 > {Help Practice}
 > {Help Level}
 > {Help Skills}
 > {Help Spells}
 > {Help Abilities}