Help/Professions

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Professions

When you first start a new character, you can choose one of four archetypical professions: The fighter, the thief, the conjurer and the healer. Your profession determines how expensive it is to learn a new skill. For example, the fighter profession generally has a low cost for weapons and strength. The conjurer profession generally has a low cost for learning magic, but a high cost for learning weapons. Using the 'guilds' command you can see your guilds and current profession.

Regardless of your profession you can generally join as many guilds as you want, but your cost of training remains the same no matter which guild you go to. A guild is a club of people. A profession is your raw natural talent and what you choose to focus on.

Upon reaching a certain level (25 at time of writing), you get the opportunity to specialize your profession:

 * Fighter can become a Barbarian
 * Thief can become an Assassin
 * Healer can become a Druid
 * Conjurer can become a Sorcerer

These for specializations are of course closely related to your initial profession (hence, a specialization). You don't have to specialize. And you definitely shouldn't change your profession until you're very ready. When switching profession, all the skills in your previous profession become slightly harder (-1) to learn and will cost more skill points and have a slightly lower maximum potential.

To specialize your character you must seek out the guild master in the guild you can specialize in and look at the sign. A fighter would for example have to find the Barbarian's Guild, go to the guild master Hilka the Bold, look at the sign, and follow the instructions.

Specialization isn't the only way to change your profession. At level 50 you can change your profession to a non specialist profession. This gives you some flexibility such as starting as a fighter, joining the thieves guild, and specializing into assassin.

You can only ever have three total professions. This allows you to take either two non specialist professions and a specialist one or three non specialist professions. While this gives you some expanded flexibility, it is not without its drawbacks so be careful when choosing this as your progression path.

When moving from one profession into another, there is a limited set of professions you can move into based off your current profession. Here is the current list of options: FIGHTER or BARBARIAN ->

   THIEF, HEALER, CONJURER, DARK KNIGHT, PALADIN, RANGER

THIEF or ASSASSIN ->

   FIGHTER, HEALER, CONJURER, DARK KNIGHT, RANGER

HEALER or DRUID ->

   FIGHTER, THIEF, CONJURER, PALADIN, NECROMANCER, RANGER

CONJURER SORCERER ->

   FIGHTER, THIEF, HEALER

RANGER ->

   FIGHTER, PALADIN, HEALER

PALADIN ->

   FIGHTER, HEALER, RANGER

DARK KNIGHT ->

   FIGHTER, THIEF, HEALER

NECROMANCER ->

   DARK KNIGHT, THIEF, FIGHTER

Thus, you could end up with a true Multiclass character that is for example a fighter / healer / conjurer. When you make a profession change, the skills that were available in your previous profession become harder to learn (-2 for your previous profession, and -3 for your first profession assuming you have 3 professions).

To change profession you should seek out Father Tuck in the Temple of Udgaard. He will know when you're ready to make a profession change.

The following professions are available:

 {Help Fighter}
 {Help Thief}
 {Help Conjurer}
 {Help Healer}
 {Help Dark Knight}
 {Help Paladin}
 {Help Ranger}
 {Help Assassin}
 {Help Druid}
 {Help Necromancer}
 {Help Sorcerer}
 {Help Barbarian}


See Also:

 > {Help Guilds}
 > {Help Status}
 > {Help Info}
 > {Help Practice}
 > {Help Level}
 > {Help Skills}
 > {Help Spells}
 > {Help Abilities}