Difference between revisions of "Manual:Zone Manual"

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* [[Manual:Zone_Manual/Introduction|Introduction]]
 
** Giving credit where credit is due!
 
* [[Manual:Zone_Manual/General_Compiler_Information|General Compiler Information]]
 
** The compiler
 
** The VMC pre-processor
 
*** Commenting your zone
 
*** Macros and what they can do for you
 
*** Including other files in your zone
 
*** Doing minor calculations
 
* [[Manual:Zone_Manual/Zone_Source_File|Zone Source File]]
 
** Definition types
 
** Zone information section
 
* [[Manual:Zone_Manual/Unit_Building_Blocks|Unit Building Blocks]]
 
* [[Manual:Zone_Manual/The_Room_Section|The Room Section]]
 
** Description of room fields
 
** Building your first room
 
** Compiling and debugging your first room
 
** DIL functions for rooms
 
** A more complex set of rooms
 
*** Exits with doors
 
*** Locked exits
 
*** Hidden exits
 
*** Rooms inside of rooms
 
** Putting the rooms together
 
** Suggested room exercises
 
* [[Manual:Zone_Manual/The_NPC_Section|The NPC Section]]
 
** Description of NPC fields
 
** NPC macros
 
*** The attack and armour macro
 
*** The defense and offense bonus macro
 
*** The NPc abilities macro
 
*** The NPc weapon and spell macros
 
*** Using the composed.h
 
** Building your first NPC
 
** Compiling and debugging your first NPC
 
** DIL functions for NPCs
 
** A more complex set of NPCs
 
*** Magic casting NPC
 
*** A wandering janitor
 
*** Creating a teacher
 
*** Guild master functions
 
*** NPC banker
 
** Dragon station with rooms and NPCs
 
** Suggested NPC exercises
 
* [[Manual:Zone_Manual/The_Objects_Section|The Objects Section]]
 
** Description of object fields
 
** Object macros
 
*** Weapon and armour craftsmanship
 
*** Magical modifier
 
*** Setting weapon fields
 
*** Setting armour fields
 
*** Setting shield fields
 
*** Setting material types
 
*** Light object macro
 
*** Money macro
 
*** Magical transfer macros
 
** Building your first object
 
** Compiling and Debugging your first object
 
** DIL functions for objects
 
*** Restriction functions
 
*** Tuborg function
 
*** Message board
 
** More complex objects
 
*** Making a communication board
 
*** Making a container
 
*** Creating drinks
 
*** Creating food
 
*** Making a weapon
 
*** Making armour
 
*** Making non-armour worn objects
 
** Dragon station with rooms, NPCs, and objects
 
** Suggested object exercises
 
* [[Manual:Zone_Manual/The_Reset_Section|The Reset Section]]
 
** Door resets
 
** Loading objects and NPCs
 
** Special reset functions
 
*** The complete directive.
 
*** The purge command
 
*** The random command
 
*** The remove command
 
** Reset walk through
 
** The complete dragon station
 
* [[Manual:Zone_Manual/Color_and_Formatting_Codes|Color and Formatting Codes]]
 
** The escape character
 
** Formatting codes
 
** Color code descriptions and examples
 
* [[Manual:Zone_Manual/The_DIL_Section|The DIL Section]]
 
** What is DIL?
 
** What can DIL be used for?
 
** Where do I get more information on DIL
 
 
 
  
 
   [[Manual:Zone_Manual/Introduction|Introduction]]
 
   [[Manual:Zone_Manual/Introduction|Introduction]]
         Giving credit where credit is due!
+
         [[Manual:Zone_Manual/Introduction#Giving credit where credit is due!|Giving credit where credit is due!]]
 
   [[Manual:Zone_Manual/General_Compiler_Information|General Compiler Information]]
 
   [[Manual:Zone_Manual/General_Compiler_Information|General Compiler Information]]
         The compiler
+
         [[Manual:Zone_Manual/General_Compiler_Information#The compiler|The compiler]]
         The VMC pre-processor
+
         [[Manual:Zone_Manual/General_Compiler_Information/The_VMC_pre-processor|The VMC pre-processor]]
               Commenting your zone
+
               [[Manual:Zone_Manual/General_Compiler_Information/The_VMC_pre-processor#Commenting your zone|Commenting your zone]]
               Macros and what they can do for you
+
               [[Manual:Zone_Manual/General_Compiler_Information/The_VMC_pre-processor#Macros and what they can do for you|Macros and what they can do for you]]
               Including other files in your zone
+
               [[Manual:Zone_Manual/General_Compiler_Information/The_VMC_pre-processor#Including other files in your zone|Including other files in your zone]]
               Doing minor calculations
+
               [[Manual:Zone_Manual/General_Compiler_Information/The_VMC_pre-processor#Doing minor calculations|Doing minor calculations]]
 
   [[Manual:Zone_Manual/Zone_Source_File|Zone Source File]]
 
   [[Manual:Zone_Manual/Zone_Source_File|Zone Source File]]
         Definition types
+
         [[Manual:Zone_Manual/Zone_Source_File#Definition types|Definition types]]
         Zone information section
+
         [[Manual:Zone_Manual/Zone_Source_File/Zone_information_section|Zone information section]]
 
   [[Manual:Zone_Manual/Unit_Building_Blocks|Unit Building Blocks]]
 
   [[Manual:Zone_Manual/Unit_Building_Blocks|Unit Building Blocks]]
 
   [[Manual:Zone_Manual/The_Room_Section|The Room Section]]
 
   [[Manual:Zone_Manual/The_Room_Section|The Room Section]]
         Description of room fields
+
         [[Manual:Zone_Manual/The_Room_Section#Description of room fields|Description of room fields]]
         Building your first room
+
         [[Manual:Zone_Manual/The_Room_Section/Building_your_first_room|Building your first room]]
         Compiling and debugging your first room
+
         [[Manual:Zone_Manual/The_Room_Section/Climbing|Climbing]]
         DIL functions for rooms
+
        [[Manual:Zone_Manual/The_Room_Section/Compiling_and_debugging_your_first_room|Compiling and debugging your first room]]
         A more complex set of rooms
+
         [[Manual:Zone_Manual/The_Room_Section/DIL_functions_for_rooms|DIL functions for rooms]]
               Exits with doors
+
         [[Manual:Zone_Manual/The_Room_Section/A_more_complex_set_of_rooms|A more complex set of rooms]]
               Locked exits
+
               [[Manual:Zone_Manual/The_Room_Section/A_more_complex_set_of_rooms#Exits with doors|Exits with doors]]
               Hidden exits
+
               [[Manual:Zone_Manual/The_Room_Section/A_more_complex_set_of_rooms#Locked exits|Locked exits]]
               Rooms inside of rooms
+
               [[Manual:Zone_Manual/The_Room_Section/A_more_complex_set_of_rooms#Hidden exits|Hidden exits]]
         Putting the rooms together
+
               [[Manual:Zone_Manual/The_Room_Section/A_more_complex_set_of_rooms#Rooms inside of rooms|Rooms inside of rooms]]
         Suggested room exercises
+
         [[Manual:Zone_Manual/The_Room_Section/Putting_the_rooms_together|Putting the rooms together]]
 +
         [[Manual:Zone_Manual/The_Room_Section/Suggested_room_exercises|Suggested room exercises]]
 
   [[Manual:Zone_Manual/The_NPC_Section|The NPC Section]]
 
   [[Manual:Zone_Manual/The_NPC_Section|The NPC Section]]
         Description of NPC fields
+
         [[Manual:Zone_Manual/The_NPC_Section#Description of NPC fields|Description of NPC fields]]
         NPC macros
+
         [[Manual:Zone_Manual/The_NPC_Section/NPC_macros|NPC macros]]
               The attack and armour macro
+
               [[Manual:Zone_Manual/The_NPC_Section/NPC_macros#The attack and armour macro|The attack and armour macro]]
               The defense and offense bonus macro
+
               [[Manual:Zone_Manual/The_NPC_Section/NPC_macros#The_defense and offense bonus macro|The defense and offense bonus macro]]
               The NPc abilities macro
+
               [[Manual:Zone_Manual/The_NPC_Section/NPC_macros#The NPc abilities macro|The NPc abilities macro]]
               The NPc weapon and spell macros
+
               [[Manual:Zone_Manual/The_NPC_Section/NPC_macros#The NPc weapon and spell macros|The NPc weapon and spell macros]]
               Using the composed.h
+
               [[Manual:Zone_Manual/The_NPC_Section/NPC_macros#Using the composed.h|Using the composed.h]]
         Building your first NPC
+
         [[Manual:Zone_Manual/The_NPC_Section/Building_your_first_NPC|Building your first NPC]]
         Compiling and debugging your first NPC
+
         [[Manual:Zone_Manual/The_NPC_Section/Compiling_and_debugging_your_first_NPC|Compiling and debugging your first NPC]]
         DIL functions for NPCs
+
         [[Manual:Zone_Manual/The_NPC_Section/DIL_functions_for_NPCs|DIL functions for NPCs]]
         A more complex set of NPCs
+
         [[Manual:Zone_Manual/The_NPC_Section/A_more_complex_set_of_NPCs|A more complex set of NPCs]]
               Magic casting NPC
+
               [[Manual:Zone_Manual/The_NPC_Section/A_more_complex_set_of_NPCs#Magic casting NPC|Magic casting NPC]]
               A wandering janitor
+
               [[Manual:Zone_Manual/The_NPC_Section/A_more_complex_set_of_NPCs#A wandering janitor|A wandering janitor]]
               Creating a teacher
+
               [[Manual:Zone_Manual/The_NPC_Section/A_more_complex_set_of_NPCs#Creating a teacher|Creating a teacher]]
               Guild master functions
+
               [[Manual:Zone_Manual/The_NPC_Section/A_more_complex_set_of_NPCs#Guild master functions|Guild master functions]]
               NPC banker
+
               [[Manual:Zone_Manual/The_NPC_Section/A_more_complex_set_of_NPCs#NPC banker|NPC banker]]
         Dragon station with rooms and NPCs
+
         [[Manual:Zone_Manual/The_NPC_Section/Dragon_station_with_rooms_and_NPCs|Dragon station with rooms and NPCs]]
         Suggested NPC exercises
+
         [[Manual:Zone_Manual/The_NPC_Section/Suggested_NPC_exercises|Suggested NPC exercises]]
 
   [[Manual:Zone_Manual/The_Objects_Section|The Objects Section]]
 
   [[Manual:Zone_Manual/The_Objects_Section|The Objects Section]]
         Description of object fields
+
         [[Manual:Zone_Manual/The_Objects_Section#Description of object fields|Description of object fields]]
         Object macros
+
         [[Manual:Zone_Manual/The_Objects_Section/Object_macros|Object macros]]
               Weapon and armour craftsmanship
+
               [[Manual:Zone_Manual/The_Objects_Section/Object_macros#Weapon and armour craftsmanship|Weapon and armour craftsmanship]]
               Magical modifier
+
               [[Manual:Zone_Manual/The_Objects_Section/Object_macros#Magical modifier|Magical modifier]]
               Setting weapon fields
+
               [[Manual:Zone_Manual/The_Objects_Section/Object_macros#Setting weapon fields|Setting weapon fields]]
               Setting armour fields
+
               [[Manual:Zone_Manual/The_Objects_Section/Object_macros#Setting armour fields|Setting armour fields]]
               Setting shield fields
+
               [[Manual:Zone_Manual/The_Objects_Section/Object_macros#Setting shield fields|Setting shield fields]]
               Setting material types
+
               [[Manual:Zone_Manual/The_Objects_Section/Object_macros#Setting material types|Setting material types]]
               Light object macro
+
               [[Manual:Zone_Manual/The_Objects_Section/Object_macros#Light object macro|Light object macro]]
               Money macro
+
               [[Manual:Zone_Manual/The_Objects_Section/Object_macros#Money macro|Money macro]]
               Magical transfer macros
+
               [[Manual:Zone_Manual/The_Objects_Section/Object_macros#Magical transfer macros|Magical transfer macros]]
         Building your first object
+
         [[Manual:Zone_Manual/The_Objects_Section/Building_your_first_object|Building your first object]]
         Compiling and Debugging your first object
+
         [[Manual:Zone_Manual/The_Objects_Section/Compiling_and_Debugging_your_first_object|Compiling and Debugging your first object]]
         DIL functions for objects
+
         [[Manual:Zone_Manual/The_Objects_Section/DIL_functions_for_objects|DIL functions for objects]]
               Restriction functions
+
               [[Manual:Zone_Manual/The_Objects_Section/DIL_functions_for_objects#Restriction functions|Restriction functions]]
               Tuborg function
+
               [[Manual:Zone_Manual/The_Objects_Section/DIL_functions_for_objects#Tuborg function|Tuborg function]]
               Message board
+
               [[Manual:Zone_Manual/The_Objects_Section/DIL_functions_for_objects#Message board|Message board]]
         More complex objects
+
         [[Manual:Zone_Manual/The_Objects_Section/More_complex_objects|More complex objects]]
               Making a communication board
+
               [[Manual:Zone_Manual/The_Objects_Section/More_complex_objects#Making a communication board|Making a communication board]]
               Making a container
+
               [[Manual:Zone_Manual/The_Objects_Section/More_complex_objects#Making a container|Making a container]]
               Creating drinks
+
               [[Manual:Zone_Manual/The_Objects_Section/More_complex_objects#Creating drinks|Creating drinks]]
               Creating food
+
               [[Manual:Zone_Manual/The_Objects_Section/More_complex_objects#Creating food|Creating food]]
               Making a weapon
+
               [[Manual:Zone_Manual/The_Objects_Section/More_complex_objects#Making a weapon|Making a weapon]]
               Making armour
+
               [[Manual:Zone_Manual/The_Objects_Section/More_complex_objects#Making armour|Making armour]]
               Making non-armour worn objects
+
               [[Manual:Zone_Manual/The_Objects_Section/More_complex_objects#Making non-armour worn object|Making non-armour worn object]]
         Dragon station with rooms, NPCs, and objects
+
         [[Manual:Zone_Manual/The_Objects_Section/Dragon_station_with_rooms_NPCs_and_objects|Dragon station with rooms, NPCs, and objects]]
         Suggested object exercises
+
         [[Manual:Zone_Manual/The_Objects_Section/Suggested_object_exercises|Suggested object exercises]]
 
   [[Manual:Zone_Manual/The_Reset_Section|The Reset Section]]
 
   [[Manual:Zone_Manual/The_Reset_Section|The Reset Section]]
         Door resets
+
         [[Manual:Zone_Manual/The_Reset_Section#Door resets|Door resets]]
         Loading objects and NPCs
+
         [[Manual:Zone_Manual/The_Reset_Section/Loading_objects_and_NPCs|Loading objects and NPCs]]
         Special reset functions
+
         [[Manual:Zone_Manual/The_Reset_Section/Special_reset_functions|Special reset functions]]
               The complete directive.
+
               [[Manual:Zone_Manual/The_Reset_Section/Special_reset_functions#The complete directive.|The complete directive.]]
               The purge command
+
               [[Manual:Zone_Manual/The_Reset_Section/Special_reset_functions#The purge command|The purge command]]
               The random command
+
               [[Manual:Zone_Manual/The_Reset_Section/Special_reset_functions#The random command|The random command]]
               The remove command
+
               [[Manual:Zone_Manual/The_Reset_Section/Special_reset_functions#The remove command|The remove command]]
         Reset walk through
+
         [[Manual:Zone_Manual/The_Reset_Section/Reset_walk_through|Reset walk through]]
         The complete dragon station
+
         [[Manual:Zone_Manual/The_Reset_Section/The_complete_dragon_station|The complete dragon station]]
 
   [[Manual:Zone_Manual/Color_and_Formatting_Codes|Color and Formatting Codes]]
 
   [[Manual:Zone_Manual/Color_and_Formatting_Codes|Color and Formatting Codes]]
         The escape character
+
         [[Manual:Zone_Manual/Color_and_Formatting_Codes#The escape character|The escape character]]
         Formatting codes
+
         [[Manual:Zone_Manual/Color_and_Formatting_Codes/Formatting_codes|Formatting codes]]
         Color code descriptions and examples
+
        [[Manual:Zone_Manual/Color_and_Formatting_Codes/Formatting_code_descriptions_and_examples|Formatting code descriptions and examples]]
 +
         [[Manual:Zone_Manual/Color_and_Formatting_Codes/Color_code_descriptions_and_examples|Color code descriptions and examples]]
 
   [[Manual:Zone_Manual/The_DIL_Section|The DIL Section]]
 
   [[Manual:Zone_Manual/The_DIL_Section|The DIL Section]]
         What is DIL?
+
         [[Manual:Zone_Manual/The_DIL_Section#What is DIL?|What is DIL?]]
         What can DIL be used for?
+
         [[Manual:Zone_Manual/The_DIL_Section#What can DIL be used for?|What can DIL be used for?]]
         Where do I get more information on DIL
+
         [[Manual:Zone_Manual/The_DIL_Section#Where do I get more information on DIL?|Where do I get more information on DIL]]
 +
  [[Manual:Zone_Manual/Appendices|Appendices]]
 +
        [[Manual:Zone_Manual/Appendices#VMC command line options|VMC command line options]]
 +
        [[Manual:Zone_Manual/Appendices/Reserved_keyword_listing|Reserved keyword listing]]
 +
        [[Manual:Zone_Manual/Appendices/Race Definitions in values.h|Race Definitions in values.h]]
 +
        [[Manual:Zone_Manual/Appendices/weapon definitions in values.h|weapon definitions in values.h]]
 +
        [[Manual:Zone_Manual/Appendices/Liquid macros file|Liquid macros file]]
 +
        [[Manual:Zone_Manual/Appendices/Complete magical transfers macros listing|Complete magical transfers macros listing]]
 +
        [[Manual:Zone_Manual/Appendices/Skill definitions in values.h|Skill definitions in values.h]]
 +
        [[Manual:Zone_Manual/Appendices/Spell definitions in values.h|Spell definitions in values.h]]
 +
 
 +
<div style='padding-top: 30px; padding-bottom: 20px; text-align: right;float:right;width:50%;'>[[Manual:Zone_Manual/Introduction|Next: Introduction]]</div>
 +
 
 +
[[Category:Manual Title Pages]]

Latest revision as of 17:47, 8 January 2021

 Introduction
       Giving credit where credit is due!
 General Compiler Information
       The compiler
       The VMC pre-processor
             Commenting your zone
             Macros and what they can do for you
             Including other files in your zone
             Doing minor calculations
 Zone Source File
       Definition types
       Zone information section
 Unit Building Blocks
 The Room Section
       Description of room fields
       Building your first room
       Climbing
       Compiling and debugging your first room
       DIL functions for rooms
       A more complex set of rooms
             Exits with doors
             Locked exits
             Hidden exits
             Rooms inside of rooms
       Putting the rooms together
       Suggested room exercises
 The NPC Section
       Description of NPC fields
       NPC macros
             The attack and armour macro
             The defense and offense bonus macro
             The NPc abilities macro
             The NPc weapon and spell macros
             Using the composed.h
       Building your first NPC
       Compiling and debugging your first NPC
       DIL functions for NPCs
       A more complex set of NPCs
             Magic casting NPC
             A wandering janitor
             Creating a teacher
             Guild master functions
             NPC banker
       Dragon station with rooms and NPCs
       Suggested NPC exercises
 The Objects Section
       Description of object fields
       Object macros
             Weapon and armour craftsmanship
             Magical modifier
             Setting weapon fields
             Setting armour fields
             Setting shield fields
             Setting material types
             Light object macro
             Money macro
             Magical transfer macros
       Building your first object
       Compiling and Debugging your first object
       DIL functions for objects
             Restriction functions
             Tuborg function
             Message board
       More complex objects
             Making a communication board
             Making a container
             Creating drinks
             Creating food
             Making a weapon
             Making armour
             Making non-armour worn object
       Dragon station with rooms, NPCs, and objects
       Suggested object exercises
 The Reset Section
       Door resets
       Loading objects and NPCs
       Special reset functions
             The complete directive.
             The purge command
             The random command
             The remove command
       Reset walk through
       The complete dragon station
 Color and Formatting Codes
       The escape character
       Formatting codes
       Formatting code descriptions and examples
       Color code descriptions and examples
 The DIL Section
       What is DIL?
       What can DIL be used for?
       Where do I get more information on DIL
 Appendices
       VMC command line options
       Reserved keyword listing
       Race Definitions in values.h
       weapon definitions in values.h
       Liquid macros file
       Complete magical transfers macros listing
       Skill definitions in values.h
       Spell definitions in values.h
Next: Introduction