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- down open {EX_CLIMB} difficulty 0 to sew_ent@udsewer; down open {EX_CLIMB, EX_FALL_THIS_WAY} difficulty 0 to sew_ent@udsewer;1 KB (244 words) - 17:52, 8 January 2021
- An open-ended 1d100 roll (1d100OE) forms the basis for most checks. The open-ended rolls works like this:702 bytes (119 words) - 05:45, 27 May 2020
- The names matching the exit name 'open grate' The index should act("The $2t slides open as you press the button.",1 KB (202 words) - 13:08, 27 May 2020
- end : The margin for the open-ended roll.394 bytes (57 words) - 13:08, 27 May 2020
- DikuMUD is fully open source and available on GitHUB. > {Help Accuse}689 bytes (113 words) - 17:16, 15 November 2020
- |help |open1 KB (143 words) - 11:49, 26 May 2020
- When we first defined exits we included the 'keyword' and 'open' open {EX_OPEN_CLOSE, EX_CLOSED};11 KB (1,976 words) - 18:59, 31 May 2020
- open {EX_OPEN_CLOSE, EX_CLOSED}; open {EX_OPEN_CLOSE, EX_CLOSED};6 KB (1,055 words) - 15:16, 6 January 2023
- Skill checks are rolled open-ended 1d100. succeed. Remember that the open-ended roll can of course always offset even a sure success or6 KB (1,002 words) - 03:12, 8 June 2020
- both tear open armor plate as well as inflict devastating concussion1 KB (199 words) - 05:50, 25 March 2022
- exits open flags, for example: east to treasure_room keywords {"secret door", "door", "wall", "crack"} open {EX_OPEN_CLOSE, EX_HIDDEN}3 KB (550 words) - 08:07, 27 May 2020
- help "Not sure what could help you now. You are stuck on one of the9 KB (1,628 words) - 19:04, 31 May 2020
- help "Not sure what could help you now. You are stuck on one of the11 KB (1,978 words) - 11:32, 26 May 2020
- To use type the word bug and press enter. This will open the editor as if you were writing a letter at the post office. Turn off all > {Help Admin}2 KB (356 words) - 11:14, 26 December 2022
- help "Not sure what could help you now. You are stuck on one of the15 KB (2,576 words) - 19:06, 31 May 2020
- help "Not sure what could help you now. You are stuck on one of the15 KB (2,578 words) - 11:34, 26 May 2020
- |open with the crack you will be able to open it or something."25 KB (4,498 words) - 11:32, 26 May 2020
- ...for new builders to compile their zone. She was also the first builder to open my eyes to the fact we needed a true manual on how to build.3 KB (454 words) - 11:46, 28 June 2020
- The key that will open this unitptr5 KB (734 words) - 19:12, 9 February 2021
- ...for new builders to compile their zone. She was also the first builder to open my eyes to the fact we needed a true manual on how to build.4 KB (704 words) - 03:20, 19 July 2020
- |Can open/close doors (0 = false, 1 = true) |Can open/closed locked doors (0=false, 1=true)29 KB (4,518 words) - 11:31, 26 May 2020
- exit <direction> [to <destination>] [open {<infoflags>}] ; open <info flags>19 KB (3,367 words) - 17:44, 8 January 2021
- open {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED} open {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED}15 KB (2,521 words) - 11:34, 26 May 2020
- DikuMUD3 comes with a web front-end client. To open the client directly if you're on a windowed distro:6 KB (1,114 words) - 15:57, 23 July 2020
- |open we have added some macros to help that are rather self28 KB (4,880 words) - 11:30, 26 May 2020
- This section is experimental. Trying to see if we can manage game help files via the Wiki. The help files here will be used in Valhalla as well. As such they mostly represents23 KB (2,431 words) - 03:29, 26 June 2022
- <!--TERM--> '''help''' <!--DEFINITION--> string - the Zone Help166 KB (24,570 words) - 09:02, 27 May 2020