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  • unitptr equipment ( u : unitptr , i : integer ) i : What equipment to find, any of the WEAR_XXX macros.
    286 bytes (47 words) - 13:08, 27 May 2020

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  • {{Manual:DIL_Manual/Making a Program}} {{Manual:DIL_Manual/Data Types}}
    6 KB (794 words) - 11:49, 8 June 2020
  • '''You can view a full listing of the DIL manual at [[Manual:DIL_Manual_(Full_Listing)]] or browse by topic using the links below.''' [[Manual:DIL_Manual/Making a Program|Making a Program]]
    8 KB (1,084 words) - 22:07, 6 March 2022
  • === DIL functions for objects === The DIL language is the language a builder can use to make his own
    28 KB (4,726 words) - 11:33, 26 May 2020
  • and their equipment, loading objects by themselves in rooms or even DIL with UnSet();
    6 KB (1,055 words) - 15:16, 6 January 2023
  • ...there will be no teleport spell so the only use for this field will be for DIL functions the administrator creates. If a builder wants the room to be acc : Extras are the work horse of the VME. Extras are used in everything from DIL to just normal extra descriptions on rooms. The first job for an extra was
    19 KB (3,367 words) - 17:44, 8 January 2021
  • lot of new information here we will be using the DIL functions from the previous Once you learn DIL you could even make fire breath be a skill not a
    26 KB (4,221 words) - 11:31, 26 May 2020
  • ...C, can be used to do many things. It can be used to store information for DIL programs or it can be used to show a part of the object like the room extra Finally you can use extras to store information for DIL programs.
    25 KB (4,498 words) - 11:32, 26 May 2020
  • ...PC can be used to do many things. It can be used to store information for DIL programs or it can be used to show a part of the NPC like the room extras s Finally you can use extras to store information for DIL programs.
    28 KB (4,880 words) - 11:30, 26 May 2020