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  • this type in DIL programs. Lists of extra descriptions are easily searched with | next || extraptr || Points to the next linked extra description. NULL if none
    882 bytes (129 words) - 07:03, 2 June 2020
  • {{Manual:DIL_Manual/Making a Program}} {{Manual:DIL_Manual/Data Types}}
    6 KB (794 words) - 11:49, 8 June 2020
  • '''You can view a full listing of the DIL manual at [[Manual:DIL_Manual_(Full_Listing)]] or browse by topic using the links below.''' [[Manual:DIL_Manual/Making a Program|Making a Program]]
    8 KB (1,084 words) - 22:07, 6 March 2022
  • ...and want to start building but don't know where to start with dil and the manual can be a bit overwhelming. Every DIL program has the following structure:<br>
    3 KB (481 words) - 11:45, 8 June 2020
  • ...there will be no teleport spell so the only use for this field will be for DIL functions the administrator creates. If a builder wants the room to be acc : Extras are the work horse of the VME. Extras are used in everything from DIL to just normal extra descriptions on rooms. The first job for an extra was
    19 KB (3,367 words) - 17:44, 8 January 2021
  • ...C, can be used to do many things. It can be used to store information for DIL programs or it can be used to show a part of the object like the room extra Finally you can use extras to store information for DIL programs.
    25 KB (4,498 words) - 11:32, 26 May 2020
  • === DIL functions for NPCs === The DIL language is the language a builder can use to make his own
    29 KB (4,518 words) - 11:31, 26 May 2020
  • ...PC can be used to do many things. It can be used to store information for DIL programs or it can be used to show a part of the NPC like the room extras s Finally you can use extras to store information for DIL programs.
    28 KB (4,880 words) - 11:30, 26 May 2020