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  • *[[Manual:Game_Mechanics|Game Mechanics]] *[[Manual:Help_Files|Help Files]]
    608 bytes (74 words) - 13:27, 14 November 2020
  • {{Manual:DIL_Manual/Making a Program}} {{Manual:DIL_Manual/Data Types}}
    6 KB (794 words) - 11:49, 8 June 2020
  • #REDIRECT [[Manual:DIL Manual]]
    31 bytes (4 words) - 09:05, 27 May 2020
  • '''You can view a full listing of the DIL manual at [[Manual:DIL_Manual_(Full_Listing)]] or browse by topic using the links below.''' [[Manual:DIL_Manual/Making a Program|Making a Program]]
    8 KB (1,084 words) - 22:07, 6 March 2022
  • [[Manual:DIL Manual/substring()|substring()]]
    220 bytes (32 words) - 08:06, 13 February 2022
  • [[Manual:Zone_Manual/Introduction|Introduction]] [[Manual:Zone_Manual/Introduction#Giving credit where credit is due!|Giving credit w
    10 KB (1,447 words) - 17:47, 8 January 2021
  • == The DIL section == When I first thought of writing this manual I had planned to leave
    3 KB (606 words) - 11:48, 26 May 2020
  • 1. Using the DIL function for team work found in (Link to npcdilfunc) create a guard that wi 2. Using the DIL function for rescue found in
    1 KB (194 words) - 11:32, 26 May 2020
  • this type in DIL programs. Lists of extra descriptions are easily searched with | names || [[Manual:DIL_Manual/stringlist|stringlist]] || Array of names on the extra descripti
    882 bytes (129 words) - 07:03, 2 June 2020
  • ...and want to start building but don't know where to start with dil and the manual can be a bit overwhelming. Every DIL program has the following structure:<br>
    3 KB (481 words) - 11:45, 8 June 2020
  • ...;float:left;width:50%;'>[[Manual:Zone_Manual/The_DIL_Section|Previous: The DIL Section]]</div> ...p: 30px; padding-bottom: 20px; text-align: right;float:right;width:50%;'>[[Manual:Zone_Manual/Appendices/Reserved_keyword_listing|Next: Reserved keyword list
    1 KB (183 words) - 11:49, 26 May 2020
  • === DIL functions for rooms === The DIL language is the language a builder can use to make his own
    4 KB (663 words) - 17:40, 8 January 2021
  • ...t understand the following example don't worry it is explained more in the DIL reference. ...top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'>[[Manual:Zone_Manual/Color_and_Formatting_Codes/Formatting_codes|Previous: Formattin
    3 KB (436 words) - 11:36, 26 May 2020
  • The, basic zone writing manual, you are reading now, didn't just come flying out of this authors head. In ...w for his contributions not only to this document but to the growth of the DIL programming language.
    4 KB (704 words) - 03:20, 19 July 2020
  • * Andrew Cowan [Icculus] - Major world contibutions & DIL coding '''Original Zone Manual'''
    3 KB (454 words) - 11:46, 28 June 2020
  • section, a room section, a reset section, and the DIL * %DIL
    6 KB (1,065 words) - 11:24, 26 May 2020
  • ...p;b). '&amp;c' is used with one or two arguments depending on brightness, while the '&amp;b' s only used with one because it has only one brightness. They ''color.def'' or even by a DIL
    4 KB (769 words) - 11:45, 26 May 2020
  • === DIL functions for objects === The DIL language is the language a builder can use to make his own
    28 KB (4,726 words) - 11:33, 26 May 2020
  • however be accessed by the 'zoneptr' variable type in DIL. If you ...top: 30px; padding-bottom: 20px; text-align: left;float:left;width:50%;'>[[Manual:Zone_Manual/Zone_Source_File|Previous: Zone Source File]]</div>
    4 KB (801 words) - 12:34, 9 December 2023
  • ...e unitptr to the master that this CHAR is following. See also [[Manual:DIL Manual/follow()|follow()]]
    5 KB (734 words) - 19:12, 9 February 2021

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