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- clear( i : integer ) clear an wrong interrupt or do nothing.204 bytes (35 words) - 13:08, 27 May 2020
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- clear( i : integer ) clear an wrong interrupt or do nothing.204 bytes (35 words) - 13:08, 27 May 2020
- LIQ_DEF("clear", WEIGHT,CAPACITY,INSIDE,10,1,0,POISON) LIQ_DEF("clear", WEIGHT,CAPACITY,INSIDE,5,2,5,POISON)3 KB (345 words) - 11:50, 26 May 2020
- Returns an integer which is used for clear() to clear an interrupt. /* Suppose you can only be relieved once, then we must clear interrupt */2 KB (297 words) - 13:08, 27 May 2020
- ...le it the '&h' will clear the screen. If you wanted a sign that would clear the screen before displaying when a character looked at it would look like3 KB (436 words) - 11:36, 26 May 2020
- remains active. Use the clear() to remove the on_activation.1 KB (161 words) - 13:06, 27 May 2020
- ...ated the first zone tutorial, which was later included into the vmc.txt to clear up some things missing in the old vmc.txt. Thanks go out to Andrew for his .... She also was one of the first builders to have the insite and to make it clear that a manual like this was needed.3 KB (454 words) - 11:46, 28 June 2020
- ...the first zone tutorial, which was later included into the ''vmc.txt'' to clear up some things missing in the old ''vmc.txt''. Again my thanks go out to A ...She also was one of the first builders to have the insite and to make it clear that a manual like this was needed.4 KB (704 words) - 03:20, 19 July 2020
- [[Manual:DIL_Manual/clear()|clear()]]8 KB (1,084 words) - 22:07, 6 March 2022
- {{Manual:DIL_Manual/clear()}}6 KB (794 words) - 11:49, 8 June 2020
- more clear as some examples are explained. Lets take a look at the following example and see if we can't make this much more clear.7 KB (1,324 words) - 11:35, 26 May 2020
- extension 'zon'. In order to make this more clear we will start3 KB (566 words) - 11:22, 26 May 2020
- clear to me though that DIL is such a part of the server that I at least manual is written we will always try to help you as much as possible3 KB (606 words) - 11:48, 26 May 2020
- want to clear the rooms or reload an entire object after removing the6 KB (1,088 words) - 11:35, 26 May 2020
- If you didn't make it clear what the rooms were by the symbolic name6 KB (1,039 words) - 11:25, 26 May 2020
- ...bel that can be referenced. It is important to make symbol names that are clear so the Administrators of the mud know what each item is when using the onli6 KB (1,065 words) - 11:24, 26 May 2020
- If you didn't make it clear what the object was by the symbolic name8 KB (1,519 words) - 11:33, 26 May 2020
- names is to be clear about what the unit is. When you list units on ...s on extras, exits, rooms, NPCs, objects, and as you have already seen the help and the notes field of the zone information section are also description fi9 KB (1,688 words) - 11:24, 26 May 2020
- help "Not sure what could help you now. You are stuck on one of the10 KB (1,791 words) - 11:25, 26 May 2020
- If you didn't make it clear what the NPC was by the symbolic name10 KB (1,722 words) - 11:31, 26 May 2020
- This section is experimental. Trying to see if we can manage game help files via the Wiki. The help files here will be used in Valhalla as well. As such they mostly represents23 KB (2,431 words) - 03:29, 26 June 2022