Difference between revisions of "Manual:DIL Manual/pagestring()"
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| − | + | <span id="bppagestring"></span> | |
| − | + | pathto(buff : string, u : unitptr ) | |
| + | buff : The string that is to be paged to the player. | ||
| + | u : The unitptr the buff is to be paged for. | ||
| + | returns: nothing | ||
| + | example: | ||
| + | pagestring (buff,self); | ||
| + | would format the buff string to the player so the buff text doesn't scroll | ||
| + | off the screen until after the player presses enter. | ||
<span id="bppagestring"></span> | <span id="bppagestring"></span> | ||
pathto(buff : string, u : unitptr ) | pathto(buff : string, u : unitptr ) | ||
Latest revision as of 22:38, 4 December 2025
pathto(buff : string, u : unitptr ) buff : The string that is to be paged to the player. u : The unitptr the buff is to be paged for. returns: nothing example: pagestring (buff,self); would format the buff string to the player so the buff text doesn't scroll off the screen until after the player presses enter.
pathto(buff : string, u : unitptr ) buff : The string that is to be paged to the player. u : The unitptr the buff is to be paged for. returns: nothing example: pagestring (buff,self); would format the buff string to the player so the buff text doesn't scroll off the screen until after the player presses enter.