Difference between revisions of "Manual:DIL Manual/zoneptr"

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 +
<span id="zptr"></span>
 +
 +
'''Type:  '''<i><!--CODE-->zoneptr</i><!--ENDCODE-->
 +
'''Zone Pointer Fields'''
 +
 +
 +
<!--TERM-->  '''next'''
 +
<!--DEFINITION-->        unitptr - pointer to next zoneptr
 +
<!--TERM-->  '''previous'''
 +
<!--DEFINITION-->        unitptr - pointer to previous zone
 +
<!--TERM-->  '''creators'''
 +
<!--DEFINITION-->        stringlist - list of creators
 +
<!--TERM-->  '''name'''
 +
<!--DEFINITION-->        string - zone name (%zone)
 +
<!--TERM-->  '''title'''
 +
<!--DEFINITION-->        string - zone title (title "")
 +
<!--TERM-->  '''rooms'''
 +
<!--DEFINITION-->        unitptr - pointer to the base room
 +
<!--TERM-->  '''objs'''
 +
<!--DEFINITION-->        unitptr - pointer to the base objects of the zone
 +
<!--TERM-->  '''npcs'''
 +
<!--DEFINITION-->        unitptr - pointer to base NPCs of the zone
 +
<!--TERM-->  '''resetmode'''
 +
<!--DEFINITION-->        integer- reset mode of zone in 'values.h'
 +
<!--TERM-->  '''resettime'''
 +
<!--DEFINITION-->        integer - the reset time of the zone
 +
<!--TERM-->  '''access'''
 +
<!--DEFINITION-->        integer - the access level of the zone
 +
<!--TERM-->  '''loadlevel'''
 +
<!--DEFINITION-->        integer - the loadlevel of the zone
 +
<!--TERM-->  '''payonly'''
 +
<!--DEFINITION-->        integer - the paystatus of the zone
 +
<!--TERM-->  '''roomcount'''
 +
<!--DEFINITION-->        integer - the number of rooms in a zone
 +
<!--TERM-->  '''objcount'''
 +
<!--DEFINITION-->        integer - the numbner of objects in a zone
 +
<!--TERM-->  '''npccount'''
 +
<!--DEFINITION-->        integer - the number of npcs/mobiles in a zone
 +
<!--TERM-->  '''fname'''
 +
<!--DEFINITION-->        string - the filename of a zone
 +
<!--TERM-->  '''notes'''
 +
<!--DEFINITION-->        string - the Zone Notes
 +
<!--TERM-->  '''help'''
 +
<!--DEFINITION-->        string - the Zone Help
  
  
 +
  The 'zoneptr' works like a unitptr.  To get the first zoneptr in the global
 +
list of zones you use 'zhead'.
 +
'''Example: '''<i><!--CODE-->zoneptr := zhead();</i><!--ENDCODE-->
 +
'''Zone list command'''
 +
<i><!--CODE-->
 +
---~---~---~---~---~---~---~---~---
 +
 +
dilbegin zonelist (arg:string);
 +
var
 +
  z:zoneptr;
 +
  buf:string;
 +
code
 +
dilend
 +
 +
 +
 +
---~---~---~---~---~---~---~---~---
 +
 +
</i><!--ENDCODE-->
 
<span id="zptr"></span>
 
<span id="zptr"></span>
  
Line 59: Line 122:
 
   buf:string;
 
   buf:string;
 
  code
 
  code
{
+
dilend
          z:=zhead();
 
          while (z)
 
          {
 
          buf:="Name:  "+z.name+"&amp;n";
 
          buf:=buf+"Filename:  "+z.fname+"&amp;n";
 
          buf:=buf+"Creator:  "+z.creators.[0]+"&amp;n";
 
          buf:=buf+"Notes:  &amp;n"+z.notes+"&amp;n&amp;n";
 
          z:=z.next;
 
          }
 
 
 
          pagestring (buf,self);
 
          quit;
 
}
 
dilend
 
  
  

Latest revision as of 22:38, 4 December 2025

Type:  zoneptr
Zone Pointer Fields


  next
         unitptr - pointer to next zoneptr
  previous
         unitptr - pointer to previous zone
  creators
         stringlist - list of creators
  name
         string - zone name (%zone)
  title
         string - zone title (title "")
  rooms
         unitptr - pointer to the base room
  objs
         unitptr - pointer to the base objects of the zone
  npcs
         unitptr - pointer to base NPCs of the zone
  resetmode
         integer- reset mode of zone in 'values.h'
  resettime
         integer - the reset time of the zone
  access
         integer - the access level of the zone
  loadlevel
         integer - the loadlevel of the zone
  payonly
         integer - the paystatus of the zone
  roomcount
         integer - the number of rooms in a zone
  objcount
         integer - the numbner of objects in a zone
  npccount
         integer - the number of npcs/mobiles in a zone
  fname
         string - the filename of a zone
  notes
         string - the Zone Notes
  help
         string - the Zone Help


  The 'zoneptr' works like a unitptr.  To get the first zoneptr in the global
list of zones you use 'zhead'.
Example: zoneptr := zhead();
Zone list command

---~---~---~---~---~---~---~---~---
dilbegin zonelist (arg:string);
var
 z:zoneptr;
 buf:string;
code

dilend


---~---~---~---~---~---~---~---~---

Type:  zoneptr
Zone Pointer Fields


  next
         unitptr - pointer to next zoneptr
  previous
         unitptr - pointer to previous zone
  creators
         stringlist - list of creators
  name
         string - zone name (%zone)
  title
         string - zone title (title "")
  rooms
         unitptr - pointer to the base room
  objs
         unitptr - pointer to the base objects of the zone
  npcs
         unitptr - pointer to base NPCs of the zone
  resetmode
         integer- reset mode of zone in 'values.h'
  resettime
         integer - the reset time of the zone
  access
         integer - the access level of the zone
  loadlevel
         integer - the loadlevel of the zone
  payonly
         integer - the paystatus of the zone
  roomcount
         integer - the number of rooms in a zone
  objcount
         integer - the numbner of objects in a zone
  npccount
         integer - the number of npcs/mobiles in a zone
  fname
         string - the filename of a zone
  notes
         string - the Zone Notes
  help
         string - the Zone Help


  The 'zoneptr' works like a unitptr.  To get the first zoneptr in the global
list of zones you use 'zhead'.
Example: zoneptr := zhead();
Zone list command

---~---~---~---~---~---~---~---~---
dilbegin zonelist (arg:string);
var
 z:zoneptr;
 buf:string;
code

dilend


---~---~---~---~---~---~---~---~---