Difference between revisions of "Manual:DIL Manual/zoneptr"

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==zoneptr==
 
Type:  zoneptr
 
  
A pointer to a zone.
 
  
===Zone Pointer Fields===
+
<span id="zptr"></span>
  
  '''next'''
+
  '''Type: '''<i><!--CODE-->zoneptr</i><!--ENDCODE-->
    unitptr - pointer to next zoneptr
+
  '''Zone Pointer Fields'''
  '''previous'''
 
    unitptr - pointer to previous zone
 
'''creators'''
 
    stringlist - list of creators
 
'''name'''
 
    string - zone name (%zone)
 
'''title'''
 
    string - zone title (title "")
 
'''rooms'''
 
    unitptr - pointer to the base room
 
'''objs'''
 
    unitptr - pointer to the base objects of the zone
 
'''npcs'''
 
    unitptr - pointer to base NPCs of the zone
 
'''resetmode'''
 
    integer- reset mode of zone in 'values.h'
 
'''resettime'''
 
    integer - the reset time of the zone
 
  '''access'''
 
    integer - the access level of the zone
 
  '''loadlevel'''
 
    integer - the loadlevel of the zone
 
  '''payonly'''
 
    integer - the paystatus of the zone
 
  '''roomcount'''
 
    integer - the number of rooms in a zone
 
  '''objcount'''
 
    integer - the numbner of objects in a zone
 
  '''npccount'''
 
    integer - the number of npcs/mobiles in a zone
 
  '''fname'''
 
    string - the filename of a zone
 
  '''notes'''
 
    string - the Zone Notes
 
  '''help'''
 
    string - the Zone Help
 
  
  
The 'zoneptr' works like a unitptr. To get the first zoneptr in the global list of zones you use 'zhead'.
+
<!--TERM-->  '''next'''
 +
<!--DEFINITION-->        unitptr - pointer to next zoneptr
 +
<!--TERM-->  '''previous'''
 +
<!--DEFINITION-->        unitptr - pointer to previous zone
 +
<!--TERM-->  '''creators'''
 +
<!--DEFINITION-->        stringlist - list of creators
 +
<!--TERM-->  '''name'''
 +
<!--DEFINITION-->        string - zone name (%zone)
 +
<!--TERM-->  '''title'''
 +
<!--DEFINITION-->        string - zone title (title "")
 +
<!--TERM-->  '''rooms'''
 +
<!--DEFINITION-->        unitptr - pointer to the base room
 +
<!--TERM-->  '''objs'''
 +
<!--DEFINITION-->        unitptr - pointer to the base objects of the zone
 +
<!--TERM-->  '''npcs'''
 +
<!--DEFINITION-->        unitptr - pointer to base NPCs of the zone
 +
<!--TERM-->  '''resetmode'''
 +
<!--DEFINITION-->        integer- reset mode of zone in 'values.h'
 +
<!--TERM-->  '''resettime'''
 +
<!--DEFINITION-->        integer - the reset time of the zone
 +
<!--TERM-->  '''access'''
 +
<!--DEFINITION-->        integer - the access level of the zone
 +
<!--TERM-->  '''loadlevel'''
 +
<!--DEFINITION-->        integer - the loadlevel of the zone
 +
<!--TERM-->  '''payonly'''
 +
<!--DEFINITION-->        integer - the paystatus of the zone
 +
<!--TERM-->  '''roomcount'''
 +
<!--DEFINITION-->        integer - the number of rooms in a zone
 +
<!--TERM-->  '''objcount'''
 +
<!--DEFINITION-->        integer - the numbner of objects in a zone
 +
<!--TERM-->  '''npccount'''
 +
<!--DEFINITION-->        integer - the number of npcs/mobiles in a zone
 +
<!--TERM-->  '''fname'''
 +
<!--DEFINITION-->        string - the filename of a zone
 +
<!--TERM-->  '''notes'''
 +
<!--DEFINITION-->        string - the Zone Notes
 +
<!--TERM-->  '''help'''
 +
<!--DEFINITION-->        string - the Zone Help
  
=== example ===
+
 
  dilbegin zonelist (arg:string);
+
  The 'zoneptr' works like a unitptr.  To get the first zoneptr in the global
  var
+
list of zones you use 'zhead'.
    z:zoneptr;
+
'''Example: '''<i><!--CODE-->zoneptr := zhead();</i><!--ENDCODE-->
    buf:string;
+
'''Zone list command'''
  code
+
<i><!--CODE-->
  {
+
---~---~---~---~---~---~---~---~---
    z:=zhead();
+
 
    while (z)
+
dilbegin zonelist (arg:string);
    {
+
var
      buf:="Name:  "+z.name+"&amp;n";
+
  z:zoneptr;
      buf:=buf+"Filename:  "+z.fname+"&amp;n";
+
  buf:string;
      buf:=buf+"Creator:  "+z.creators.[0]+"&amp;n";
+
code
      buf:=buf+"Notes:  &amp;n"+z.notes+"&amp;n&amp;n";
+
{
      z:=z.next;
+
          z:=zhead();
    }
+
          while (z)
    pagestring (buf,self);
+
          {
    quit;
+
          buf:="Name:  "+z.name+"&amp;n";
 +
          buf:=buf+"Filename:  "+z.fname+"&amp;n";
 +
          buf:=buf+"Creator:  "+z.creators.[0]+"&amp;n";
 +
          buf:=buf+"Notes:  &amp;n"+z.notes+"&amp;n&amp;n";
 +
          z:=z.next;
 +
          }
 +
 
 +
          pagestring (buf,self);
 +
          quit;
 
  }
 
  }
 
  dilend
 
  dilend
 +
 +
 +
 +
---~---~---~---~---~---~---~---~---
 +
 +
</i><!--ENDCODE-->

Latest revision as of 10:45, 4 December 2025


Type:  zoneptr
Zone Pointer Fields


  next
         unitptr - pointer to next zoneptr
  previous
         unitptr - pointer to previous zone
  creators
         stringlist - list of creators
  name
         string - zone name (%zone)
  title
         string - zone title (title "")
  rooms
         unitptr - pointer to the base room
  objs
         unitptr - pointer to the base objects of the zone
  npcs
         unitptr - pointer to base NPCs of the zone
  resetmode
         integer- reset mode of zone in 'values.h'
  resettime
         integer - the reset time of the zone
  access
         integer - the access level of the zone
  loadlevel
         integer - the loadlevel of the zone
  payonly
         integer - the paystatus of the zone
  roomcount
         integer - the number of rooms in a zone
  objcount
         integer - the numbner of objects in a zone
  npccount
         integer - the number of npcs/mobiles in a zone
  fname
         string - the filename of a zone
  notes
         string - the Zone Notes
  help
         string - the Zone Help


  The 'zoneptr' works like a unitptr.  To get the first zoneptr in the global
list of zones you use 'zhead'.
Example: zoneptr := zhead();
Zone list command

---~---~---~---~---~---~---~---~---
dilbegin zonelist (arg:string);
var
 z:zoneptr;
 buf:string;
code
{
          z:=zhead();
          while (z)
          {
          buf:="Name:  "+z.name+"&n";
          buf:=buf+"Filename:  "+z.fname+"&n";
          buf:=buf+"Creator:  "+z.creators.[0]+"&n";
          buf:=buf+"Notes:  &n"+z.notes+"&n&n";
          z:=z.next;
          }
          pagestring (buf,self);
          quit;
}
dilend


---~---~---~---~---~---~---~---~---