Manual:Zone Manual/Appendices/Spell definitions in values.h
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Spell definitions in values.h
The following list was extracted from the values.h
#define SPL_CALL_LIGHTNING 12 /* Cell Group */ #define SPL_BLESS 13 /* D I V I N E */ #define SPL_CURSE 14 #define SPL_REMOVE_CURSE 15 #define SPL_CURE_WOUNDS_1 16 #define SPL_CURE_WOUNDS_2 17 #define SPL_CURE_WOUNDS_3 18 #define SPL_CAUSE_WOUNDS_1 19 #define SPL_CAUSE_WOUNDS_2 20 #define SPL_CAUSE_WOUNDS_3 21 #define SPL_DISPEL_EVIL 22 #define SPL_REPEL_UNDEAD_1 23 #define SPL_REPEL_UNDEAD_2 24 #define SPL_BLIND 25 #define SPL_CURE_BLIND 26 #define SPL_LOCATE_OBJECT 27 #define SPL_LOCATE_CHAR 28 #define SPL_RAISE_MAG 29 /* P R O T E C T I O N */ #define SPL_RAISE_DIV 30 #define SPL_RAISE_STR 31 #define SPL_RAISE_DEX 32 #define SPL_RAISE_CON 33 #define SPL_RAISE_CHA 34 #define SPL_RAISE_BRA 35 #define SPL_SUN_RAY 36 #define SPL_DIVINE_RESIST 37 #define SPL_QUICKEN 38 #define SPL_HASTE 39 #define SPL_RAISE_SUMMONING 40 #define SPL_AWAKEN 41 #define SPL_MIND_SHIELD 42 #define SPL_HEAT_RESI 43 #define SPL_COLD_RESI 44 #define SPL_ELECTRICITY_RESI 45 #define SPL_POISON_RESI 46 #define SPL_ACID_RESI 47 #define SPL_PRO_EVIL 48 #define SPL_SANCTUARY 49 #define SPL_DISPEL_MAGIC 50 #define SPL_SUSTAIN 51 #define SPL_LOCK 52 #define SPL_UNLOCK 53 #define SPL_DROWSE 54 #define SPL_SLOW 55 #define SPL_DUST_DEVIL 56 #define SPL_DET_ALIGN 57 /* D E T E C T I O N */ #define SPL_DET_INVISIBLE 58 #define SPL_DET_MAGIC 59 #define SPL_DET_POISON 60 #define SPL_DET_UNDEAD 61 #define SPL_DET_CURSE 62 #define SPL_SENSE_LIFE 63 #define SPL_IDENTIFY_1 64 #define SPL_IDENTIFY_2 65 #define SPL_RANDOM_TELEPORT 66 /* S U M M O N I N G */ #define SPL_CLEAR_SKIES 67 #define SPL_STORM_CALL 68 #define SPL_WORD_OF_RECALL 69 #define SPL_CONTROL_TELEPORT 70 #define SPL_MINOR_GATE 71 #define SPL_GATE 72 #define SPL_CREATE_FOOD 73 /* C R E A T I O N */ #define SPL_CREATE_WATER 74 #define SPL_LIGHT_1 75 #define SPL_LIGHT_2 76 #define SPL_DARKNESS_1 77 #define SPL_DARKNESS_2 78 #define SPL_STUN 79 #define SPL_HOLD 80 #define SPL_ANIMATE_DEAD 81 #define SPL_LEATHER_SKIN 82 #define SPL_BARK_SKIN 83 #define SPL_CONTROL_UNDEAD 84 #define SPL_BONE_SKIN 85 #define SPL_STONE_SKIN 86 #define SPL_AID 87 #define SPL_COLOURSPRAY_1 88 /* M I N D */ #define SPL_COLOURSPRAY_2 89 #define SPL_COLOURSPRAY_3 90 #define SPL_INVISIBILITY 91 #define SPL_WIZARD_EYE 92 #define SPL_FEAR 93 #define SPL_CONFUSION 94 #define SPL_SLEEP 95 #define SPL_XRAY_VISION 96 #define SPL_SUMMER_RAIN 97 #define SPL_COMMAND 98 #define SPL_LEAVING 99 #define SPL_FIREBALL_1 100 /* H E A T */ #define SPL_FIREBALL_2 101 #define SPL_FIREBALL_3 102 #define SPL_FROSTBALL_1 103 /* C O L D */ #define SPL_FROSTBALL_2 104 #define SPL_FROSTBALL_3 105 #define SPL_LIGHTNING_1 106 /* C E L L */ #define SPL_LIGHTNING_2 107 #define SPL_LIGHTNING_3 108 #define SPL_STINKING_CLOUD_1 109 /* I N T E R N A L */ #define SPL_STINKING_CLOUD_2 110 #define SPL_STINKING_CLOUD_3 111 #define SPL_POISON 112 #define SPL_REMOVE_POISON 113 #define SPL_ENERGY_DRAIN 114 #define SPL_DISEASE_1 115 #define SPL_DISEASE_2 116 #define SPL_REM_DISEASE 117 #define SPL_ACIDBALL_1 118 /* E X T E R N A L */ #define SPL_ACIDBALL_2 119 #define SPL_ACIDBALL_3 120 #define SPL_FIND_PATH 121 /* Divine */ #define SPL_DISPEL_GOOD 122 #define SPL_PRO_GOOD 123 #define SPL_TRANSPORT 124 #define SPL_FIRE_BREATH 125 #define SPL_FROST_BREATH 126 #define SPL_LIGHTNING_BREATH 127 #define SPL_ACID_BREATH 128 #define SPL_GAS_BREATH 129 #define SPL_LIGHT_BREATH 130 #define SPL_HOLD_MONSTER 131 #define SPL_HOLD_UNDEAD 132 #define SPL_RAISE_DEAD 133 #define SPL_RESURRECTION 134 #define SPL_UNDEAD_DOOR 135 #define SPL_LIFE_PROTECTION 136 #define SPL_ENERGY_BOLT 137 #define SPL_CLENCHED_FIST 138 #define SPL_METEOR_SHOWER 139 #define SPL_SUN_BEAM 140 #define SPL_SOLAR_FLARE 141 #define SPL_SUMMON_DEVIL 142 #define SPL_SUMMON_DEMON 143 #define SPL_SUMMON_FIRE 144 #define SPL_SUMMON_WATER 145 #define SPL_SUMMON_AIR 146 #define SPL_SUMMON_EARTH 147 #define SPL_CHARGE_WAND 148 #define SPL_CHARGE_STAFF 149 #define SPL_MENDING 150 #define SPL_REPAIR 151 #define SPL_RECONSTRUCT 152 #define SPL_SENDING 153 #define SPL_REFIT 154 #define SPL_FIND_WANTED 155 #define SPL_LOCATE_WANTED 156 #define SPL_SUN_GLOBE 157 #define SPL_MAGIC_CANDLE 158 #define SPL_SONIC_BREATH 159 #define SPL_SHARD_BREATH 160 #define SPL_CONE_SHARD 161 #define SPL_RAISE_HPP 162 #define SPL_MANA_BOOST 163 /* Creation */ #define SPL_TOTAL_RECALL 164 #define LAST_SPELL 165