Manual:Zone Manual/Appendices/Spell definitions in values.h

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Spell definitions in values.h

The following list was extracted from the values.h

	#define SPL_CALL_LIGHTNING    12  /* Cell Group  */
	#define SPL_BLESS             13  /* D I V I N E */
	#define SPL_CURSE             14
	#define SPL_REMOVE_CURSE      15
	#define SPL_CURE_WOUNDS_1     16
	#define SPL_CURE_WOUNDS_2     17
	#define SPL_CURE_WOUNDS_3     18
	#define SPL_CAUSE_WOUNDS_1    19
	#define SPL_CAUSE_WOUNDS_2    20
	#define SPL_CAUSE_WOUNDS_3    21
	#define SPL_DISPEL_EVIL       22
	#define SPL_REPEL_UNDEAD_1    23
	#define SPL_REPEL_UNDEAD_2    24
	#define SPL_BLIND             25
	#define SPL_CURE_BLIND        26
	#define SPL_LOCATE_OBJECT     27
	#define SPL_LOCATE_CHAR       28

	#define SPL_RAISE_MAG         29  /* P R O T E C T I O N */
	#define SPL_RAISE_DIV         30
	#define SPL_RAISE_STR         31
	#define SPL_RAISE_DEX         32
	#define SPL_RAISE_CON         33
	#define SPL_RAISE_CHA         34
	#define SPL_RAISE_BRA         35
	#define SPL_SUN_RAY           36
	#define SPL_DIVINE_RESIST     37
	#define SPL_QUICKEN           38
	#define SPL_HASTE             39
	#define SPL_RAISE_SUMMONING   40
	#define SPL_AWAKEN            41
	#define SPL_MIND_SHIELD       42
	#define SPL_HEAT_RESI         43
	#define SPL_COLD_RESI         44
	#define SPL_ELECTRICITY_RESI  45
	#define SPL_POISON_RESI       46
	#define SPL_ACID_RESI         47
	#define SPL_PRO_EVIL          48
	#define SPL_SANCTUARY         49
	#define SPL_DISPEL_MAGIC      50
	#define SPL_SUSTAIN           51
	#define SPL_LOCK              52
	#define SPL_UNLOCK            53
	#define SPL_DROWSE            54
	#define SPL_SLOW              55
	#define SPL_DUST_DEVIL        56
	#define SPL_DET_ALIGN         57  /* D E T E C T I O N */
	#define SPL_DET_INVISIBLE     58
	#define SPL_DET_MAGIC         59
	#define SPL_DET_POISON        60
	#define SPL_DET_UNDEAD        61
	#define SPL_DET_CURSE         62
	#define SPL_SENSE_LIFE        63
	#define SPL_IDENTIFY_1        64
	#define SPL_IDENTIFY_2        65

	#define SPL_RANDOM_TELEPORT   66  /* S U M M O N I N G */
	#define SPL_CLEAR_SKIES       67
	#define SPL_STORM_CALL        68
	#define SPL_WORD_OF_RECALL    69
	#define SPL_CONTROL_TELEPORT  70
	#define SPL_MINOR_GATE        71
	#define SPL_GATE              72
	#define SPL_CREATE_FOOD       73  /* C R E A T I O N */
	#define SPL_CREATE_WATER      74
	#define SPL_LIGHT_1           75
	#define SPL_LIGHT_2           76
	#define SPL_DARKNESS_1        77
	#define SPL_DARKNESS_2        78
	#define SPL_STUN              79
	#define SPL_HOLD              80
	#define SPL_ANIMATE_DEAD      81
	#define SPL_LEATHER_SKIN      82
	#define SPL_BARK_SKIN         83
	#define SPL_CONTROL_UNDEAD    84
	#define SPL_BONE_SKIN         85
	#define SPL_STONE_SKIN        86
	#define SPL_AID               87
	#define SPL_COLOURSPRAY_1     88  /* M I N D */
	#define SPL_COLOURSPRAY_2     89
	#define SPL_COLOURSPRAY_3     90
	#define SPL_INVISIBILITY      91
	#define SPL_WIZARD_EYE        92
	#define SPL_FEAR              93
	#define SPL_CONFUSION         94
	#define SPL_SLEEP             95
	#define SPL_XRAY_VISION       96
	#define SPL_SUMMER_RAIN       97
	#define SPL_COMMAND           98
	#define SPL_LEAVING           99
	#define SPL_FIREBALL_1       100  /* H E A T */
	#define SPL_FIREBALL_2       101
	#define SPL_FIREBALL_3       102

	#define SPL_FROSTBALL_1      103  /* C O L D */
	#define SPL_FROSTBALL_2      104
	#define SPL_FROSTBALL_3      105

	#define SPL_LIGHTNING_1      106  /* C E L L */
	#define SPL_LIGHTNING_2      107
	#define SPL_LIGHTNING_3      108

	#define SPL_STINKING_CLOUD_1 109  /* I N T E R N A L */
	#define SPL_STINKING_CLOUD_2 110
	#define SPL_STINKING_CLOUD_3 111
	#define SPL_POISON           112
	#define SPL_REMOVE_POISON    113
	#define SPL_ENERGY_DRAIN     114
	#define SPL_DISEASE_1        115
	#define SPL_DISEASE_2        116
	#define SPL_REM_DISEASE      117
	#define SPL_ACIDBALL_1       118  /* E X T E R N A L */
	#define SPL_ACIDBALL_2       119
	#define SPL_ACIDBALL_3       120
	#define SPL_FIND_PATH        121  /* Divine   */
	#define SPL_DISPEL_GOOD      122
	#define SPL_PRO_GOOD         123
	#define SPL_TRANSPORT        124
	#define SPL_FIRE_BREATH      125
	#define SPL_FROST_BREATH     126
	#define SPL_LIGHTNING_BREATH 127
	#define SPL_ACID_BREATH      128
	#define SPL_GAS_BREATH       129
	#define SPL_LIGHT_BREATH     130
	#define SPL_HOLD_MONSTER     131
	#define SPL_HOLD_UNDEAD      132
	#define SPL_RAISE_DEAD       133
	#define SPL_RESURRECTION     134
	#define SPL_UNDEAD_DOOR      135
	#define SPL_LIFE_PROTECTION  136
	#define SPL_ENERGY_BOLT      137
	#define SPL_CLENCHED_FIST    138
	#define SPL_METEOR_SHOWER    139
	#define SPL_SUN_BEAM         140
	#define SPL_SOLAR_FLARE      141
	#define SPL_SUMMON_DEVIL     142
	#define SPL_SUMMON_DEMON     143
	#define SPL_SUMMON_FIRE      144
	#define SPL_SUMMON_WATER     145
	#define SPL_SUMMON_AIR       146
	#define SPL_SUMMON_EARTH     147
	#define SPL_CHARGE_WAND      148
	#define SPL_CHARGE_STAFF     149
	#define SPL_MENDING          150
	#define SPL_REPAIR           151
	#define SPL_RECONSTRUCT      152
	#define SPL_SENDING          153
	#define SPL_REFIT            154
	#define SPL_FIND_WANTED      155
	#define SPL_LOCATE_WANTED    156
	#define SPL_SUN_GLOBE        157
	#define SPL_MAGIC_CANDLE     158
	#define SPL_SONIC_BREATH     159
	#define SPL_SHARD_BREATH     160
	#define SPL_CONE_SHARD       161
	#define SPL_RAISE_HPP        162
	#define SPL_MANA_BOOST       163  /* Creation */
	#define SPL_TOTAL_RECALL     164
	#define LAST_SPELL           165
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