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Combined display of all available logs of DikuMUD Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)- 14:20, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The NPC Section/DIL functions for NPCs (Created page with "=== DIL functions for NPCs === The DIL language is the language a builder can use to make his own special functions on rooms, NPCs, objects, PCs, and much more. This manu...")
- 14:19, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The NPC Section/Compiling and debugging your first NPC (Created page with "=== Compiling and debugging your first NPC === As we have previously mentioned in (Link to rmdebug) it is always a good idea to build one or two things and then compile to...")
- 14:19, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The NPC Section/Building your first NPC (Created page with "=== Building your first NPC === Now that you have built your first zone with rooms its time to populate it with Non playing characters for your players to hunt, kill, and...")
- 14:18, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The NPC Section/NPC macros (Created page with "=== NPC macros === ==== The attack and armour macro ==== The natural attack and armour fields allow you to set the NPC to do damage like a certain type of weapons and to de...")
- 14:16, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The NPC Section (Created page with "== The NPC section == Now that you have rooms down it is time to start filling your area with some life. The NPC is the Non-player Character or mobile. These are the thi...")
- 14:15, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section/Suggested room exercises (Created page with "=== Suggested room exercises === 1. Create a door between the Disposal room and the main chamber of the station. Make the new door pick-proof and magic-proof. 2. Create...")
- 14:14, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section/Putting the rooms together (Created page with "=== Putting the rooms together === Using all you have learned so far and putting it all together into one zone. You end up with a very interesting space station with some...")
- 14:14, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section/A more complex set of rooms (Created page with "=== A more complex set of rooms === In the last section you learned to make basic rooms. In this section we will build on what you already know to allow you to make much...")
- 14:13, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section/DIL functions for rooms (Created page with " === DIL functions for rooms === The DIL language is the language a builder can use to make his own special functions on rooms, NPCs, objects, PCs, and much more. This ma...")
- 14:13, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section/Compiling and debugging your first room (Created page with "=== Compiling and debugging your first room === It is time we put the zone header information together with your first zone and compile it into a format the VME server can...")
- 14:12, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section/Building your first room (Created page with "=== Building your first room === Now you are ready! With all you have learned about room fields you are now ready to build your first room. I personally like dragons and...")
- 14:11, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section (Created page with "== The room section == The previous chapter gave you the basic building blocks that will be used all through creating rooms, NPCs, and objects. If you jumped straight...")
- 14:10, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Unit Building Blocks (Created page with "== Unit building blocks == When creating your zone you will find some basic structures are used in all three unit types rooms, objects, and NPCs. In this chapter we wil...")
- 14:09, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Zone Source File/Zone information section (Created page with "=== Zone information section === The zone information section is the only section that must exist in the source file of your area. With out this section the compiler i...")
- 14:08, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Zone Source File (Created page with "== Zone source file == In this chapter we will define all the sections of a zone file and go in-depth on the zone info section. Once complete with this chapter you sho...")
- 14:05, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/General Compiler Information/The VMC pre-processor (Created page with "=== The VMC pre-processor === The VMC Pre-Processor (VMC -p) can be thought of as a powerful search and replace tool used by the compiler before it converts the zone to...")
- 14:04, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/General Compiler Information (Created page with "== General compiler information == In order to get your zone onto a valhalla Mud Engine (VME) server you must convert your zone from readable english text to binary form...")
- 14:03, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Introduction (Created page with "==== VME basic zone writing manual ==== == Introduction == === Giving credit where credit is due! === The, basic zone writing manual, you are reading now, didn't just come f...")
- 19:12, 24 May 2020 Papi talk contribs created page Manual talk:DIL (Created page with "This page could really use breaking up into one wiki page per topic rather than one long unwieldy page :))")
- 19:07, 24 May 2020 User account Papi talk contribs was created