Manual:DIL Manual/UNIT ST PC and UNIT ST NPC
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if the type is UNIT_ST_PC or UNIT_ST_NPC
'speed' :integer (RO) The current default combat-speed (as seen by wstat) 'fighting' :unitptr (RO) The unit the PC/NPC is fighting. 'master' :unitptr (RO) The unit the PC/NPC is following. 'follower' :unitptr (RO) The first follower of a PC/NPC. There is currently no way of finding other followers, except using a foreach loop in the local environment. 'exp' :integer (RO) The number of experience points for PC, or experience quality of monster. The exp can be set by the function 'experience()' 'charflags' :integer (RW) Bits specifying by spells affects and other PC/NPC affects, and many other things, see CHAR_* in values.h and/or vme.h 'lastroom' :unitptr (RO) The room the player just left. 'mana' :integer (RW) The amount of mana a PC/CHAR has left. 'dex_red' :integer (RO) The amount of DEX reduction the PC/NPC suffers due to encumbrance or otherwise. 'endurance' :integer (RW) The amount of endurance a PC/NPC has left. 'attack_type' :integer (RW) The non-weapon attack type of a PC/NPC. 'race' :integer (RW) The race of a PC/NPC, see RACE_* in values.h and/or vme.h 'sex' :integer (RW) The sex of a PC/NPC, see SEX_* in values.h and/or vme.h 'level' :integer (RO) The level of a PC/NPC. 'position' :integer (RW) The position of a PC/NPC, see POSITION_* in values.h and/or vme.h affected by the 'position_update()' procedure 'abilities'[] :integer (RO) The abilities of a PC/NPC. Index should be ABIL_* in values.h and/or vme.h 'weapons'[] :integer (RO) The weapon skills of a PC/NPC. Index should be WPN_* in values.h and/or vme.h 'opponentcount' :integer (RO) The number of opponents the player is fighting.