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  • integer command ( cmd : string or integer ) cmd : A string of the full typed command, e.g. "push" or "say".
    2 KB (260 words) - 13:08, 27 May 2020

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  • result: Blocks any command issued by a player or mobile. Blocking a command prevents the command from being parsed by the
    411 bytes (66 words) - 13:08, 27 May 2020
  • s : Command and arguments to perform. u : Unit to perform command.
    617 bytes (100 words) - 13:08, 27 May 2020
  • SFB_CMD Command message command.
    729 bytes (110 words) - 13:08, 27 May 2020
  • string - command name integer - command type like social or skill or just command
    2 KB (256 words) - 13:08, 27 May 2020
  • at <room name|unit path> <command> ...on. Provide the unit-path to where the command should be executed, and the command itself, and it will be so.
    268 bytes (44 words) - 13:29, 14 November 2020
  • SFB_DONE 'Command has now been executed' message 'activator'... The PC / NPC which executed the command
    1 KB (211 words) - 13:08, 27 May 2020
  • program. It is set if 'activator' issued a command or unknown command
    350 bytes (58 words) - 13:08, 27 May 2020
  • result: Waits for a command, matching the flagset, and satisfies the expression. When using the 'wait()' command, the first argument
    1 KB (161 words) - 13:08, 27 May 2020
  • integer command ( cmd : string or integer ) cmd : A string of the full typed command, e.g. "push" or "say".
    2 KB (260 words) - 13:08, 27 May 2020
  • str : The system command to execute and its parameters. ...return 0 if a thread is successfully created. You won't know if the system command succeeded.
    581 bytes (90 words) - 09:44, 14 January 2021
  • For this, you use the command 'score'. Then the game states your current the command e.g. {score hp}.
    635 bytes (105 words) - 14:45, 14 November 2020
  • This function works like a quit command. Anything after the reboot function in a Dil will not be '''Simple reboot command'''
    564 bytes (90 words) - 13:08, 27 May 2020
  • the screen you can use this command. Then you will only get the room title, just use the same command again.
    498 bytes (84 words) - 13:55, 14 November 2020
  • This simple command quits the entire DIL program, even if
    180 bytes (31 words) - 13:08, 27 May 2020
  • <!--DEFINITION--> the command string that is sending the message If the command is blocked by another special or dil, then SFB_BLOCK will be returned,
    2 KB (234 words) - 13:08, 27 May 2020
  • This command enables you to drag sleeping or unconscious characters in a endurance than just walking around. With this command, you can drag
    689 bytes (110 words) - 22:20, 13 November 2020
  • This command starts a fight! This fight will go on until one is stunned, incapacitated or mortally wounded, you must issue the command
    738 bytes (112 words) - 19:55, 9 September 2022
  • The look command gives you a way of examining things: and the command look :objects: will list only the objects in the room.
    691 bytes (109 words) - 05:33, 3 March 2021
  • This help topic describes both the 'guilds' command as well as the guild concept. == Command ==
    2 KB (309 words) - 22:30, 23 February 2022
  • ...te the command. If text is written on the screen while you are writing the command, just continue with whatever you were typing, what you have written will NO All commands can be abbreviated. Thus the command 'look' can be abbreviated to just 'l'. Names of things and items can NOT be
    2 KB (407 words) - 22:37, 13 November 2020

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