Manual:Zone Manual

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 Introduction
       Giving credit where credit is due!
 General Compiler Information
       The compiler
       The VMC pre-processor
             Commenting your zone
             Macros and what they can do for you
             Including other files in your zone
             Doing minor calculations
 Zone Source File
       Definition types
       Zone information section
 Unit Building Blocks
 The Room Section
       Description of room fields
       Building your first room
       Compiling and debugging your first room
       DIL functions for rooms
       A more complex set of rooms
             Exits with doors
             Locked exits
             Hidden exits
             Rooms inside of rooms
       Putting the rooms together
       Suggested room exercises
 The NPC Section
       Description of NPC fields
       NPC macros
             The attack and armour macro
             The defense and offense bonus macro
             The NPc abilities macro
             The NPc weapon and spell macros
             Using the composed.h
       Building your first NPC
       Compiling and debugging your first NPC
       DIL functions for NPCs
       A more complex set of NPCs
             Magic casting NPC
             A wandering janitor
             Creating a teacher
             Guild master functions
             NPC banker
       Dragon station with rooms and NPCs
       Suggested NPC exercises
 The Objects Section
       Description of object fields
       Object macros
             Weapon and armour craftsmanship
             Magical modifier
             Setting weapon fields
             Setting armour fields
             Setting shield fields
             Setting material types
             Light object macro
             Money macro
             Magical transfer macros
       Building your first object
       Compiling and Debugging your first object
       DIL functions for objects
             Restriction functions
             Tuborg function
             Message board
       More complex objects
             Making a communication board
             Making a container
             Creating drinks
             Creating food
             Making a weapon
             Making armour
             Making non-armour worn object
       Dragon station with rooms, NPCs, and objects
       Suggested object exercises
 The Reset Section
       Door resets
       Loading objects and NPCs
       Special reset functions
             The complete directive.
             The purge command
             The random command
             The remove command
       Reset walk through
       The complete dragon station
 Color and Formatting Codes
       The escape character
       Formatting codes
       Color code descriptions and examples
 The DIL Section
       What is DIL?
       What can DIL be used for?
       Where do I get more information on DIL