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  • SFB_COM is a combat message that is sent during combat. When this flag is used in a wait() statement, it will trigger on combat messages.
    870 bytes (149 words) - 18:38, 17 August 2022
  • u : the unit on which you wish to alter the current combat speed. the speed which is calculated during combat. It is used for spells like
    603 bytes (104 words) - 13:08, 27 May 2020
  • return: TRUE if u1 is in combat with u2, FALSE otherwise. When in a combat, you are usually only melee-attacking one opponent,
    460 bytes (72 words) - 13:08, 27 May 2020
  • Confident - or perhaps overconfident - in their own combat prowess, the outside of combat, the victim will initiate an attack in response to the
    470 bytes (71 words) - 17:23, 18 December 2020
  • [[Manual:Game_Mechanics/Combat|Combat]]
    393 bytes (46 words) - 11:44, 8 June 2020
  • engaged in combat. By leaping a certain direction, if successful this skill is executed during combat, the fight will come to an end
    457 bytes (74 words) - 17:50, 18 December 2020
  • While known for their headstrong rushes into combat, the Barbarian may also consider a more restrained approach to combat when the situation calls for it.
    703 bytes (106 words) - 17:54, 18 December 2020
  • wstat <unit1> combat <unit2> >wstat fido combat janitor
    1 KB (176 words) - 05:01, 21 April 2023
  • Sorcerers excel at combat type magics. > {Help Sorcerer Spells}
    318 bytes (43 words) - 03:48, 26 June 2022
  • unique skills derived from a need to support their combat-focused activities. > {Help hide}
    410 bytes (60 words) - 17:47, 18 December 2020
  • In dual weapon combat there's a 50 bonus penalty to your second weapon. > {Help Wield}
    410 bytes (67 words) - 17:40, 27 March 2022
  • Combat Melee & Spells
    523 bytes (88 words) - 20:02, 25 July 2020
  • This function can be used to cancel combat in a room or with two people.
    761 bytes (117 words) - 13:08, 27 May 2020
  • The fighter is devoted mostly to melee combat, using weapons. > {Help Professions}
    793 bytes (114 words) - 06:34, 7 October 2022
  • wood haft prevented the hammer head from breaking off during combat.
    1 KB (199 words) - 05:50, 25 March 2022
  • * Magical combat system change combat and all the character update features using DIL. These
    3 KB (606 words) - 11:48, 26 May 2020
  • The current default combat-speed (as seen by wstat)
    2 KB (311 words) - 08:56, 31 May 2020
  • * Michael Curran - The new and improved combat messages
    3 KB (454 words) - 11:46, 28 June 2020
  • : This function creates a safe room where combat is not allowed.
    4 KB (663 words) - 17:40, 8 January 2021
  • harder you will hit people you a re in combat with. The higher you set points maximum. In the current combat system in the VME 2.0 it is not
    10 KB (1,587 words) - 11:30, 26 May 2020
  • the char in combat. Here we will learn how to make the clothing and jewelery that may not do anything directly to combat but it can give
    15 KB (2,521 words) - 11:34, 26 May 2020
  • | FN_PRI_COMBAT || 10 || in-combat moves
    4 KB (721 words) - 03:33, 19 July 2020
  • ;Combat magic ...ction definition is as follows: It also allows the NPC to cast heal during combat on itself.
    29 KB (4,518 words) - 11:31, 26 May 2020
  • ...nd should not be set unless you are re-writing your, movement, status, and combat systems. |This is an internal combat flag set this only if you create your own combat system.
    28 KB (4,880 words) - 11:30, 26 May 2020
  • is the function you use to make all NPCs cast magic while in combat. entire dragon with the combat magic function.
    26 KB (4,221 words) - 11:31, 26 May 2020
  • help "Not sure what could help you now. You are stuck on one of the
    9 KB (1,628 words) - 19:04, 31 May 2020
  • to macros that help you create special affects on all items. We will or weapon is. The following table should help you in deciding how tough
    26 KB (4,256 words) - 11:33, 26 May 2020
  • help "Not sure what could help you now. You are stuck on one of the
    11 KB (1,978 words) - 11:32, 26 May 2020
  • This section is experimental. Trying to see if we can manage game help files via the Wiki. The help files here will be used in Valhalla as well. As such they mostly represents
    23 KB (2,431 words) - 03:29, 26 June 2022
  • in combat. The monster would attempt to cast “random teleport” invisible group will not be able to help, unless
    14 KB (2,024 words) - 21:25, 25 May 2020
  • help "Not sure what could help you now. You are stuck on one of the
    15 KB (2,576 words) - 19:06, 31 May 2020
  • help "Not sure what could help you now. You are stuck on one of the
    15 KB (2,578 words) - 11:34, 26 May 2020
  • <!--TERM--> '''help''' <!--DEFINITION--> string - the Zone Help
    166 KB (24,570 words) - 09:02, 27 May 2020
  • ...d, given to someone, when you do the inventory command, , or being used in combat.
    25 KB (4,498 words) - 11:32, 26 May 2020