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  • SFB_COM is a combat message that is sent during combat. When this flag is used in a wait() statement, it will trigger on combat messages.
    870 bytes (149 words) - 18:38, 17 August 2022
  • u : the unit on which you wish to alter the current combat speed. the speed which is calculated during combat. It is used for spells like
    603 bytes (104 words) - 13:08, 27 May 2020
  • return: TRUE if u1 is in combat with u2, FALSE otherwise. When in a combat, you are usually only melee-attacking one opponent,
    460 bytes (72 words) - 13:08, 27 May 2020
  • Confident - or perhaps overconfident - in their own combat prowess, the outside of combat, the victim will initiate an attack in response to the
    470 bytes (71 words) - 17:23, 18 December 2020
  • [[Manual:Game_Mechanics/Combat|Combat]]
    393 bytes (46 words) - 11:44, 8 June 2020
  • engaged in combat. By leaping a certain direction, if successful this skill is executed during combat, the fight will come to an end
    457 bytes (74 words) - 17:50, 18 December 2020
  • While known for their headstrong rushes into combat, the Barbarian may also consider a more restrained approach to combat when the situation calls for it.
    703 bytes (106 words) - 17:54, 18 December 2020
  • wstat <unit1> combat <unit2> >wstat fido combat janitor
    1 KB (176 words) - 05:01, 21 April 2023
  • Sorcerers excel at combat type magics. > {Help Sorcerer Spells}
    318 bytes (43 words) - 03:48, 26 June 2022
  • unique skills derived from a need to support their combat-focused activities. > {Help hide}
    410 bytes (60 words) - 17:47, 18 December 2020
  • In dual weapon combat there's a 50 bonus penalty to your second weapon. > {Help Wield}
    410 bytes (67 words) - 17:40, 27 March 2022
  • Combat Melee & Spells
    523 bytes (88 words) - 20:02, 25 July 2020
  • This function can be used to cancel combat in a room or with two people.
    761 bytes (117 words) - 13:08, 27 May 2020
  • The fighter is devoted mostly to melee combat, using weapons. > {Help Professions}
    793 bytes (114 words) - 06:34, 7 October 2022
  • wood haft prevented the hammer head from breaking off during combat.
    1 KB (199 words) - 05:50, 25 March 2022
  • * Magical combat system change combat and all the character update features using DIL. These
    3 KB (606 words) - 11:48, 26 May 2020
  • The current default combat-speed (as seen by wstat)
    2 KB (311 words) - 08:56, 31 May 2020
  • * Michael Curran - The new and improved combat messages
    3 KB (454 words) - 11:46, 28 June 2020
  • : This function creates a safe room where combat is not allowed.
    4 KB (663 words) - 17:40, 8 January 2021
  • harder you will hit people you a re in combat with. The higher you set points maximum. In the current combat system in the VME 2.0 it is not
    10 KB (1,587 words) - 11:30, 26 May 2020

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