All public logs
Jump to navigation
Jump to search
Combined display of all available logs of DikuMUD Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 18:08, 25 May 2020 Papi talk contribs created page Manual:Game Mechanics/Introduction (Created page with "This manual explain how the basic game mechanics work and what should be considered for building a good and balanced world.")
- 18:06, 25 May 2020 Papi talk contribs created page Manual:Game Mechanics/Levels (Created page with "== Leveling System == This brief document describes the level system. === Players (PCs) === Players can be level 0-255. Levels 200 to 255 are reserved for administrators (g...")
- 17:59, 25 May 2020 Papi talk contribs created page Manual:Game Mechanics/Abilities (First version up)
- 17:40, 25 May 2020 Papi talk contribs created page Manual:Game Mechanics (Created page with "The Level System Abilities Skills")
- 14:55, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Appendices/Spell definitions in values.h (Created page with "==== Spell definitions in values.h ==== The following list was extracted from the ''values.h'' <nowiki> #define SPL_CALL_LIGHTNING 12 Cell Group: #define SPL_BLE...")
- 14:54, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Appendices/Skill definitions in values.h (Created page with "==== Skill definitions in values.h ==== The following list was extracted from the ''values.h'' <nowiki> #define SKI_TURN_UNDEAD 0 #define SKI_SCROLL_USE 1...")
- 14:54, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Appendices/Complete magical transfers macros listing (Created page with "==== Complete magical transfers macros listing ==== This listing of macros was taken from ''wmacros.h''. When building your objects you should check the macros file to make...")
- 14:54, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Appendices/Liquid macros file (Created page with "==== Liquid macros file ==== <nowiki> #define LIQ_WATER(WEIGHT,CAPACITY,INSIDE,POISON) \ LIQ_DEF("clear", WEIGHT,CAPACITY,INSIDE,10,1,0,POISON) #define LIQ_BEER(WEIGHT,C...")
- 14:54, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Appendices/weapon definitions in values.h (Created page with "==== weapon definitions in values.h ==== The following list was extracted from the ''values.h'' <nowiki> #define WPN_BATTLE_AXE 7 Two Handed: #define WPN_HAND_AXE...")
- 14:53, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Appendices/Race Definitions in values.h (Created page with "==== Race Definitions in values.h ==== The following list was extracted from the ''values.h'' <nowiki> #define RACE_HUMAN 0 PC race: #define RACE_ELF...")
- 14:50, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Appendices/Reserved keyword listing (Created page with "==== Reserved keyword listing ==== {| class="wikitable" |- |ability |affect |alignment |applyf |armour |attack |bits |bright |- |capacity |complete |cost |creators |data |defa...")
- 14:49, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Appendices (Created page with "==== VMC command line options ==== The argument string is processed from left to right. Options may appear between filenames, but it should be noted that an option only t...")
- 14:44, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Color and Formatting Codes/Formatting code descriptions and examples (Created page with "=== Formatting code descriptions and examples === ;&& : If you want a single '&' you must let the VME know that you don't want a formatting or a color code. You do t...")
- 14:39, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The DIL Section (Created page with "== The DIL section == When I first thought of writing this manual I had planned to leave DIL totally out of it. The DIL language always confuses new Builders and complica...")
- 14:38, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Color and Formatting Codes/Color code descriptions and examples (Created page with "=== Color code descriptions and examples === ;&c and &b : In order to allow you to change the colors there are two codes. One is for the foreground color (&c) an...")
- 14:36, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Color and Formatting Codes/Formatting codes (Created page with "=== Formatting codes === As you may have noticed the string fields on the VME are formatted in an english paragraph style. What that means is all text is formatted...")
- 14:35, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Color and Formatting Codes (Created page with "== Color and formatting codes == Now that you have got a handle on how to build rooms, objects, and NPCs, we will now give you the ability to format text the way you want...")
- 14:35, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Reset Section/The complete dragon station (Created page with "=== The complete dragon station === <nowiki> #include <composed.h> %zone dragonst lifespan 20 reset RESET_ANYHOW creators {"whistler"} notes "This is the dragon...")
- 14:34, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Reset Section/Reset walk through (Created page with "=== Reset walk through === The dragon station is almost finished. All you have to do now is create the resets for it. We don't have a lot of stuff in the zone but we hav...")
- 14:33, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Reset Section/Special reset functions (Created page with "=== Special reset functions === Now that we have gone over the basic load and equip commands we have some special commands that you can add to them to make them do more in...")
- 14:33, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Reset Section/Loading objects and NPCs (Created page with "=== Loading objects and NPCs === Time to start loading your zone with its life and all the other strange things you have built. There is two commands that do all the load...")
- 14:32, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Reset Section (Created page with "== The reset section == Once you have learned to build rooms, objects and NPCs, you will find one main missing thing, while you have created NPCs and objects they don't ex...")
- 14:31, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Objects Section/Suggested object exercises (Created page with "=== Suggested object exercises === 1. Using information you learned in (Link to objcraft), (Link to objmag), (Link to objmacroshield), and (Link to objarmour) create a lar...")
- 14:31, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Objects Section/Dragon station with rooms NPCs and objects (Created page with "=== Dragon station with rooms, NPCs, and objects === Now we will add the objects we have built to the zone from the previous chapter. This is still not complete while it d...")
- 14:28, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Objects Section/DIL functions for objects (Created page with "=== DIL functions for objects === The DIL language is the language a builder can use to make his own special functions on rooms, NPCs, objects, PCs, and much more. This m...")
- 14:26, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Objects Section/More complex objects (Created page with "=== DIL functions for objects === The DIL language is the language a builder can use to make his own special functions on rooms, NPCs, objects, PCs, and much more. This m...")
- 14:25, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Objects Section/Compiling and Debugging your first object (Created page with "=== Compiling and Debugging your first object === As we have previously mentioned in (Link to rmdebug) and (Link to npcdebug) it is always a good idea to build one or two...")
- 14:25, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Objects Section/Building your first object (Created page with "=== Building your first object === Now that you have learned how to make rooms and NPCs its time to make the objects for your little world. In the last couple of sections...")
- 14:24, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Objects Section/Object macros (Created page with "=== Object macros === To make the creation of some objects easier we have provided a set of Macros. The macros range from general armour and weapons macros to macros th...")
- 14:23, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Objects Section (Created page with "== The objects section == The previous chapters would be enough for you to create an entire game of nudists with no technology and no items of any kind. This of corse wou...")
- 14:22, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The NPC Section/Suggested NPC exercises (Created page with "=== Suggested NPC exercises === 1. Using the DIL function for team work found in (Link to npcdilfunc) create a guard that will help all other guards. 2. Using the DIL func...")
- 14:21, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The NPC Section/Dragon station with rooms and NPCs (Created page with "=== Dragon station with rooms and NPCs === Now we will add the NPCs we have built to the zone from the previous chapter. This is still not complete while it does compile a...")
- 14:21, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The NPC Section/A more complex set of NPCs (Created page with "=== A more complex set of NPCs === In the last sections you learned all the fields and how to make a basic NPC. In this section we will use the information from the last se...")
- 14:20, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The NPC Section/DIL functions for NPCs (Created page with "=== DIL functions for NPCs === The DIL language is the language a builder can use to make his own special functions on rooms, NPCs, objects, PCs, and much more. This manu...")
- 14:19, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The NPC Section/Compiling and debugging your first NPC (Created page with "=== Compiling and debugging your first NPC === As we have previously mentioned in (Link to rmdebug) it is always a good idea to build one or two things and then compile to...")
- 14:19, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The NPC Section/Building your first NPC (Created page with "=== Building your first NPC === Now that you have built your first zone with rooms its time to populate it with Non playing characters for your players to hunt, kill, and...")
- 14:18, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The NPC Section/NPC macros (Created page with "=== NPC macros === ==== The attack and armour macro ==== The natural attack and armour fields allow you to set the NPC to do damage like a certain type of weapons and to de...")
- 14:16, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The NPC Section (Created page with "== The NPC section == Now that you have rooms down it is time to start filling your area with some life. The NPC is the Non-player Character or mobile. These are the thi...")
- 14:15, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section/Suggested room exercises (Created page with "=== Suggested room exercises === 1. Create a door between the Disposal room and the main chamber of the station. Make the new door pick-proof and magic-proof. 2. Create...")
- 14:14, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section/Putting the rooms together (Created page with "=== Putting the rooms together === Using all you have learned so far and putting it all together into one zone. You end up with a very interesting space station with some...")
- 14:14, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section/A more complex set of rooms (Created page with "=== A more complex set of rooms === In the last section you learned to make basic rooms. In this section we will build on what you already know to allow you to make much...")
- 14:13, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section/DIL functions for rooms (Created page with " === DIL functions for rooms === The DIL language is the language a builder can use to make his own special functions on rooms, NPCs, objects, PCs, and much more. This ma...")
- 14:13, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section/Compiling and debugging your first room (Created page with "=== Compiling and debugging your first room === It is time we put the zone header information together with your first zone and compile it into a format the VME server can...")
- 14:12, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section/Building your first room (Created page with "=== Building your first room === Now you are ready! With all you have learned about room fields you are now ready to build your first room. I personally like dragons and...")
- 14:11, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/The Room Section (Created page with "== The room section == The previous chapter gave you the basic building blocks that will be used all through creating rooms, NPCs, and objects. If you jumped straight...")
- 14:10, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Unit Building Blocks (Created page with "== Unit building blocks == When creating your zone you will find some basic structures are used in all three unit types rooms, objects, and NPCs. In this chapter we wil...")
- 14:09, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Zone Source File/Zone information section (Created page with "=== Zone information section === The zone information section is the only section that must exist in the source file of your area. With out this section the compiler i...")
- 14:08, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/Zone Source File (Created page with "== Zone source file == In this chapter we will define all the sections of a zone file and go in-depth on the zone info section. Once complete with this chapter you sho...")
- 14:05, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/General Compiler Information/The VMC pre-processor (Created page with "=== The VMC pre-processor === The VMC Pre-Processor (VMC -p) can be thought of as a powerful search and replace tool used by the compiler before it converts the zone to...")
- 14:04, 25 May 2020 Nove talk contribs created page Manual:Zone Manual/General Compiler Information (Created page with "== General compiler information == In order to get your zone onto a valhalla Mud Engine (VME) server you must convert your zone from readable english text to binary form...")