Manual:DIL Manual
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DIL DOCUMENTATION
Index
string stringlist integer integerlist extraptr cmdptr unitptr zoneptr
SFB_CMD SFB_DONE SFB_TICK SFB_COM SFB_DEAD SFB_MSG SFB_PRE
cmdstr excmdstr excmdstr_case self activator target medium power argument heartbeat null weather realtime mud(day,month,..)
if() goto while() break continue on ... goto ... foreach()
Assignment Expressions Operators
in string in string string in stringlist string in extraptr
quit return return()
extraptr unitptr UNIT_ST_OBJ UNIT_ST_ROOM UNIT_ST_PC and UNIT_ST_NPC UNIT_ST_NPC UNIT_ST_PC
asctime() strcmp() strncmp() textformat() spellindex() spellinfo() beginedit() cancarry() fits() replace() restore() meleeattack() meleedamage() mid() moneystring() equipment() tolower() toupper() visible() opponent() purse() atoi() check_password() command() delstr() delunit() dildestroy() dilfind() itoa() isaff() islight() isplayer() isset() paycheck() findunit() findrndunit() filesize() findroom() findsymbolic() getword() getwords() ghead() split() left() length() load() loadstr() openroll() pathto() pagestring() right() rnd() Built-In Procedures follow() flog() logcrime() acc_modify() strdir() set_password() store() position_update() send_done() send_pre() set() unset() addcolor() delcolor() getcolor() changecolor() gamestate() addextra() addstring() subextra() substring() stop_fighting() subaff() addaff() destroy() walkto() link() weapon_name() weapon_info() skill_name() reboot killedit experience() act() exec() wait() savestr() remove() reset_level() reset_vlevel() reset_race() secure() unitdir() unsecure() block priority nopriority addequip() unequip() delete_player() dilcopy() sendtext() change_speed() transfermoney() set_fighting() setweight() setbright() log() send() sendto() sendtoall() sendtoalldil() cast_spell() attack_spell() insert() interrupt() clear() on_activation()